Abstract
This chapter examines the state and upcoming developments of virtual worlds (VWs) in the field of language education. Beginning with an overview of their historical development, the chapter will continue with a discussion of how VWs evolved from purely text-based environments to two-dimensional spaces, ending with the 3D interactive worlds that exist today. A selection of VWs will be examined for the applicability to language teaching and independent language learning, followed by a discussion of current challenges and difficulties in using VWs for these purposes. The chapter concludes with upcoming developments that will bring these environments into the realm of true virtual reality.
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In addition to the references cited in the chapter, there are several foundational editing volumes related to VWs that are either currently published or forthcoming. For those interested in more research on this topic, the following are highly recommended:
Wankel, C., & Kingsley, J. (Eds.). (2009). Higher education in virtual worlds: Teaching and learning in Second Life. Bingley: Emerald Group Publishing Limited.
In addition to these book, ReCALL, the Journal of the European Association for Computer Assisted Language Learning will have a special issue in 2018 on Interactions for language learning in and around virtual worlds.
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Sadler, R. (2017). Virtual Worlds and Language Education. In: Thorne, S., May, S. (eds) Language, Education and Technology. Encyclopedia of Language and Education. Springer, Cham. https://doi.org/10.1007/978-3-319-02328-1_29-1
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DOI: https://doi.org/10.1007/978-3-319-02328-1_29-1
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