Abstract
Modern-day society has moved towards a more sedentary lifestyle. Advances in technology and changes in habits in our daily lives have led a large part of the population towards a spiralling sedentary lifestyle and obesity. The main objective of this work is to develop and subsequently assess a mobile app, named DietApp, that provides advice about obtaining a healthy diet according to age, clinical history and physical condition. DietApp has been developed for iOS and Android systems, and a survey comprising 7 simple questions enabled the app to be evaluated on a user level by taking into account aspects such as its usefulness and ease of use. DietApp was assessed by 150 Spanish individuals between 18 and 69 years of age, and 84% of them thought it was easy to use. 80% of users also considered the dietary suggestions provided by the app to be very useful while 62% were of the opinion that it is very useful in general. All of them would recommend the app to other users. During the six months when the app was used, any dietary excess or shortcomings were corrected in 72% of those interviewed. A mobile app has been created that is easy to use and attractive, providing personalised suggestions according to illness that are useful for the individual.
Similar content being viewed by others
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.Avoid common mistakes on your manuscript.
Background
Despite all the advantages offered by evolution in technology, there are still a number of disadvantages, one of the most important ones being the fact that the lifestyle of a large part of the population is changing towards more sedentary attitudes [1, 2]. In evolutionary terms, humans are not ready to spend much of their daily lives seated in front of a computer or TV, although technical advances are leading humanity towards this scenario. Large amounts of our daily time (e.g. remaining seated for hours) are examples of how human customs have adapted to modern physical and social environments [3]. In contemporary society, it is very common for people to be seated when they are having fun or to work, which implies most of the time. Moreover, people tend to be seated when travelling to places of work or leisure by car or train – a great many workers spend much of their time performing the duties required from their seat, specifically in telecommunications-related jobs. Therefore, most individuals tend to be sedentary over a large part of their lives [1, 4,5,6].
In addition, society itself places great importance on time. Individuals are becoming increasingly less interested in cooking or setting aside a lengthy period of time for meals. This leads directly to increased access to fast and pre-cooked food, characterised by being dense in energy. A sedentary life and dietary shortcomings combined are very harmful, and to a large extent contribute to the appearance of excess body weight and obesity, which are major risk factors in producing illnesses such as diabetes, vascular diseases and cancer [6,7,8].
Overeating combined with a sedentary lifestyle offset the daily energy balance that the individual needs to survive. Generally speaking, the energy consumed should be similar to that ingested, and so any imbalance means that surplus calories are stored in the form of fats that will only be used when the organism has no other source of food. Developed countries currently find themselves in a residual situation, whereby the food that is converted into fats is not often used and remains stored for an indefinite period of time. It is therefore important to maintain a balanced calorie intake [7].
Physical inactivity contributes to premature death and morbidity and has a direct influence on the increase in excess weight and obesity in developed countries. There are different activities that encourage sedentary behaviour, with the most common ones being passive leisure activities (watching TV, reading, etc.) and work. The World Health Organization (WHO) and other international bodies (as World Heart Federation, Diabetes International Federation, among others) are currently pursuing certain strategies to try and contain high levels of obesity and physical inactivity. The general guidelines they set out are based on a change in the type of food in order to reduce fat consumption and the ingestion of calories, and to increase physical activity in the individual [8, 9]. At the 57th World Heart Assembly, the WHO approved the Global Strategy on Diet, Physical and Health which proposed national plans of action to prevent the epidemic, since which time prevention strategies have been steadily applied on a national level. In short, experts, academics and politicians all coincide in that the best way of reducing sedentary lifestyles and obesity in the world is to educate and warn about healthy living habits [7,8,9,10].
Within another context is the rise of Smartphones and the great variety of applications available of all types. Approximately 22% of the world’s population owns at least one Smartphone, and these figures increase especially in Europe and North America where percentages rise to nearly 50%. It is precisely in these parts of the world where above-average obesity levels are evident. Thus, the use of mobile applications is a channel of paramount importance in raising the population’s awareness about the harm caused by a sedentary lifestyle [11,12,13,14].
In this sense, the aim of this research work is to provide a mobile application that may attempt to raise people’s awareness and guide them about healthy living habits –especially in cases of patients with diet-related illnesses– despite the fact that there are a great many mobile applications related to weight loss on the market, as has been shown following a state-of-the-art review. An exhaustive search was conducted at Apple [15] and Google virtual stores [16], and Table 1 shows the features of some of the apps analysed in this work. Ten were selected that were considered the most interesting from the functional standpoint. Most focus on trying to ensure the user loses weight quickly without dealing with the nutritional shortcomings or excesses in individuals – an aspect that will try to be covered by the app developed in this work, named DietApp. The main contributions of this research work are to develop and assess a new health app to help people with nutritional problems. The results of this work can serve as basis to other communities about the importance of nutrition and how mobile apps can contribute in this aim.
An attempt is made below to lay the foundations for what are understood to be healthy living habits. The methods used to develop the DietApp application will then be described followed by subsequent user evaluation. The results obtained from this research will then be shown and lastly, these will be discussed and the conclusions explained.
Healthy living habits
A healthy living habit can be said to be based on a general factor known as RDI (Recommended Daily Intake), which includes the basic nutrients a person need to consume to maintain their state of health. The RDI is a good method to use if the aim is to maintain a balanced diet and if the person’s physical features correspond to those of an average user. However, each individual is different and, therefore, so is their appropriate lifestyle.
Given the impossibility of assigning a nutritionist to every individual, certain heuristic features have been established in order to gauge a healthy living habit approach for different people [12, 14].
Each individual needs a certain amount of energy to keep their vital functions in working order, i.e. what is known as basal metabolism. This includes activity carried out by the external organs and maintaining body temperature, etc. Basal metabolism depends on weight, size, build (the muscle consumes more energy than the fat even when in a state of rest), gender (less in women) and age (decreases with age). Basal metabolism is divided into different factors, from which we will focus on three for the purpose of carrying out this project: basic energy expenditure, physical activity and growth of the individual.
Basal metabolic expenditure is essential for ensuring that the vital functions work properly without putting one’s health at risk. Although 24 kcal/kg/day is accepted internationally as a basic energy need [12], this figure can be personalised for a specific individual according to Eq. 1. In this equation, P represents the individual’s weight in kg, A their height in cm and E their age in years [12].
In Eq. 1, the most modifiable factor of basal metabolism is left out. It is the physical activity. The energy requirements of basal metabolism increase considerably depending on the type of physical activity undertaken and its duration.
Taking into account the body mass index (BMI), there is another parameter of great interest regarding healthy living habits which is the Recommended Daily Intake (RDI). The RDI measures the nutrients and kilocalories a specific individual needs to consume to maintain a balanced diet and healthy weight [17,18,19].
Guaranteeing an appropriate ingestion of calories is not enough to maintain a healthy diet – relatively, this must also be together with the types of nutrient. Figure 1 shows the proportion of nutrients to be ingested according to the WHO for an adult of average who is in a normal physical condition [18].
In this paper, a mobile app will be developed and subsequently assessed. This app, named DietApp, provides advice about obtaining a healthy diet according to different parameters such as clinical history, age and physical condition.
Methods
Used software and app structure
Android Studio and the SDK Android (Software Development Kit Android) have been used to develop the application, which includes a set of tools for native Android applications.
The version used to develop the application is the 4.0 Ice Cream Sandwich, whereby the application will function for 81% of devices equipped with the Google operative system, and takes up 20 MB of internal memory space – meaning it is considered to be light. The version of the application has also been developed in iOS [20], and been optimised from version 3.2. In Fig. 2 can be clearly seen the structure of the DietApp application, which consists of four modules that we will explain in the results section.
User survey
One of the most important aspects to be taken into account when developing an application is the opinion users have of it – usability is one of the most important factors to be taken into consideration in rating the quality of an application [21]. The following criteria have been taken into account to evaluate the DietApp: Content: the information included in the application according to its objectives. Dynamics: how users move and interact with information-based elements and components. Structure: how the content of the application is organised. Interaction: how the dynamic components are used. Presentation: how the content and functions of the application are shown to users.
A survey with 7 questions that is accessible via mobile was developed in this case, the contents of which can be seen in Table 2.
Results
DietApp
The application comprises 4 modules. The details of which are provided below:
Home
This module is the first to be displayed when the application is started, and its design is therefore vital to ensure the user feels comfortable when using the application. The user can access any section of the application from this module, which makes it easy to use. If the user has opened a session, a summary showing the user features will be displayed on the screen (see email, age, weight, height and gender), as well as any other relevant aspects such as BMI, RDI and any advice or specific risk depending on their condition. Figure 3 shows an image of the screen for this section.
User management
This module stores all the information about the user as name, password, email, weight, height, gender and any illnesses that the user may suffer from. This module manages everything related to the user’s registration and session and within it can be found the user’s case history containing their energy balance. The user may also add various foods to their case history via the Foods/Exercises module. According to the amount and size of the portion chosen by the user, an energy balance is implemented which indicates the total energy balance and also warns the user if the balance is either extremely positive or negative (with a margin of 500 Kcal).
Nutritional consultation
This section shows the information about listed foods and exercises (see Fig. 4). Some aspects are described in detail such as the calories contained in a specific food or those burned when performing a specific exercise, whether a type of food may be harmful or beneficial to the user depending on its features, or when a type of food or exercise is added to the user’s case history.
For instance, when the user has selected a category, they are shown the corresponding foods with a photo of the type of food in question, name, number of calories and two notices indicating whether the food is harmful to or recommended for the user in case they decide to proceed.
Dietary suggestions
With this module, the user can receive personalised suggestions via this section, whereby any illnesses they may suffer from are gathered and used to define certain advice for their physical condition. These suggestions are classified according to the user in such a way as to provide them with more detailed information. Thanks to these suggestions, the end user may have at their disposal sufficient data to help them pursue a sufficiently healthy diet. Many suggestions are done according to the food pyramid.
User evaluation
The DietApp app was evaluated by 150 Spanish users of between 18 and 69 years of age. All live in rural areas from Zamora and Valladolid, Spain. 84% of users were of the opinion that the app was easy to use, 6% found it difficult and 10% very easy, as can be seen in Fig. 5. 20% of users found the nutritional suggestions very useful and the remaining 80% useful, as can be noted in Fig. 6. 30% of users managed to lose weight over the 6-months period as shown in Fig. 7. In all cases, the percentage weight loss was less than 5 kg. 100% of users would recommend using the app and in terms of design, 42% thought the DietApp was attractively designed,
Five percent found this very attractive and the remaining 53% thought it was average (see Fig. 8). 62% of users found the app useful while 38% thought it very useful, as can be seen in Fig. 9. As for the matter of whether the app can resolve dietary problems as is the case with individuals who experience dietary excess or shortcomings, 72% of those interviewed answered yes, as shown in Fig. 10. 100% of users would recommend the app to others.
Discussion and conclusion
The main purpose of this paper has been to provide users who have nutritional or dietary problems with a mobile application that may be used as a guide them or nutritional support to those already existing on the market. DietApp was created by highlighting its design and ease of use. A home page was in turn created from where any section of the app can be accessed in order to optimise its intuitiveness.
DietApp covers the most common foods and exercises, lending support to a large percentage of target users. Secondly, it provides personalised suggestions according to illness which are useful for the individual, and also constitutes an easy application to use that is attractively designed and can run completely transparently for the user. The app can be used by adults who want dietetic tips, mainly people with nutritional problems. Due to its ease of installation and use can be used by all type of public (experts and non-expert in mobile technologies and applications).
One of the major limitations of this application is that advice about living habits or nutritional suggestions are too generalised. An interesting aspect to be covered would be to be able to put nutritionists or endocrinologists in contact with patients of a certain type to ensure the latter receive even more personalised care.
Comparing with apps shown in Table 1, DietApp treats more about nutritional shortcomings or excesses in people. For example, other apps such as My Diet Diary Calorie Counter tracks calories, exercise, cholesterol, etc. DietApp has been developed in Android and iOS as many other apps (see Table 1).
In this work, DietApp is done in Spanish and English language. All users in this work have used the Spanish version. As future lines of work on the application, the function of implementing nutritional information about the type of food in question might be added using the Spanish Agency for Food Safety and Nutrition database.
References
Rodrigues, J.P.C., Lopes, I.M.C., Silva, B.M.C., and De la Torre, I., A new mobile ubiquitous computing application to control obesity: SapoFit. Inform. Health Soc. Care. 38(1):37–53, 2013.
Aranceta, J., Moreno, B., Moya, M., and Anadón, A., Prevention of overweight and obesity from a public health perspective. Nutr. Rev. 67:83–88, 2009.
Council on Fitness, Sports & Nutrition. Health Risks of Sedentary Behaviour and Opportunities for Change. Dig Res. 2013.
Shaikh, U., Cole, S.L., Marcin, J.P., and Nesbitt, T.S., Clinical management and patient outcomes among children and adolescents receiving telemedicine consultations for obesity. Telemed e Health. 14:434–440, 2008.
Middelbeek, L., and Breda, J., Obesity and Sedentarism: Reviewing the current situation within the WHO European region. Curr. Obes. Rep. 2:42–49, 2013.
González-Gross, M., and Meléndez, A., Sedentarism, active lifestyle and sport: Impact on health and obesity prevention. Nutr. Hosp. 5:89–98, 2013.
Fotheringham, M.J., Wonnacott, R.L., and Owen, N., Computer use and physical inactivity in young adults: Public health perils and potentials of new information technologies. Ann. Behav. Med. 22(4):269–275, 2000.
Pi-Sunyer, F.X., The obesity epidemic: Pathophysiology and consequences of obesity. Obes. Res. 10:97S–104S, 2002.
World Health Organization. http://www.who.int. Accessed 4 Mar 2017.
Khaylis, A., Yiaslas, T., Bergstrom, J., Gore-Felton, C., A review of efficacious technology-based weight-loss interventions: Five key components. Telemed e Health 16(9), 2010.
Lewis, B.A., Napolitano, M.A., Buman, M.P., Williams, D.M., Nigg, C.R., Future directions in physical activity intervention research: Expanding our focus to sedentary behaviors, technology, and dissemination. J. Behav. Med., 2016.
Bert, F., Giacometti, M., Gualano, M.R., et al., Smartphones and health promotion: A review of the evidence. J. Med. Syst. 38:9995, 2014.
Jen, W.Y., The adoption of mobile weight Management Services in a Virtual Community: The perspective of college students. Telemed e Health. 16(4):490–497, 2010.
Abril, E.P., Tracking myself: Assessing the contribution of mobile technologies for self-trackers of weight, diet, or exercise. Health Commun. 21(6):638–646, 2016.
Apple. iTunes. http://www.apple.com/itunes. Accessed 3 Mar 2017.
Google. Google play. https://play.google.com/store. Accessed 3 Mar 2017.
Bert, F., Giacometti, M., Gualano, M.R., et al., Smartphones and health promotion: A review of the evidence. J. Med. Syst. 38:9995, 2014.
Harris Benedict formula for women and men. http://gottasport.com/weight-loss/71/harris-benedict-formula-for-women-and-men.html. Accessed 27 Apr 2017.
Academy of Nutrition and Dietetics. http://www.andeal.org/template.cfm?template=guide_summary&key=2066. Accessed 27 Apr 2017.
Keur, C., Hillegass, A., iOS programming: The big nerd ranch guide (6th Edition), 2016.
Rachel Harrison, R., Flood, D., and Duce, D., Usability of mobile applications: Literature review and rationale for a new usability model. Journal of Interaction Science. 1:1, 2013.
Acknowledgements
This research has been partially supported by the European Commission under the project ICT-24-2016–732375 named “FocusLocus: ADHD management Gaming System for educational achievement and social inclusion”, by National Funding from the FCT – Fundação para a Ciência e a Tecnologia through the UID/EEA/500008/2013 Project, by the Government of the Russian Federation, Grant 074-U01, and by Finep, with resources from Funttel, Grant No. 01.14.0231.00, under the Centro de Referência em Radiocomunicações - CRR project of the Instituto Nacional de Telecomunicações (Inatel), Brazil.
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
The authors declare that they have no conflict of interest.
Ethical approval
The ethics board approval was obtained of the “Ethical Committee of Clinical Research of Clinic Hospital of Valladolid, Spain”.
Additional information
This article is part of the Topical Collection on Mobile & Wireless Health.
Rights and permissions
About this article
Cite this article
de la Torre Díez, I., Garcia-Zapirain, B., López-Coronado, M. et al. A New mHealth App for Monitoring and Awareness of Healthy Eating: Development and User Evaluation by Spanish Users. J Med Syst 41, 109 (2017). https://doi.org/10.1007/s10916-017-0753-0
Received:
Accepted:
Published:
DOI: https://doi.org/10.1007/s10916-017-0753-0