Article PDF
Explore related subjects
Discover the latest articles, news and stories from top researchers in related subjects.Avoid common mistakes on your manuscript.
References
Adobbati, R., Marshall, A. N., Scholer, A., Tejada, S., Kaminka, G. A., Schaffer, S., & Sollitto, C. (2001). Gamebots: A 3D virtual world test-bed for multi-agent research. In Proceedings of the second international workshop on Infrastructure for agents, MAS, and Scalable MAS, Montreal, Canada.
Gemrot, J., Kadlec, R., Bída, M., Burkert, O., Píbil, R., Havlíček, J., Zemčák, L., Šimlovič, J., Vansa, R., Štolba, M., Plch, T., & Brom, C. (2010). Pogamut 3 can assist developers in building AI (not only) for their videogame agent. In F. Dignum et al. (Eds.), Agents for games and simulations trends in techniques, concepts and design. LNAI 5920. Heidelberg: Springer.
Dignum, F., Bradshaw, J., Silverman, B., & van Doesburg, W. (Eds.). (2010). Agents for games and simulations: Trends in techniques, concepts and design. LNAI 5920. Heidelberg: Springer.
Dignum, F. (2011). Agents for Games and Simulations II: Trends in techniques, concepts and design. LNAI 6525. Heidelberg: Springer.
Russell A. (2008) Ecological balance in AI design. In: Rabin S. (Ed.) AI game programming wisdom 4. Charles River Media, Brookline, pp 49–57
Westra, J., van Hasselt, H., Dignum, V., & Dignum, F. (2008). On-line adapting games using agent organizations. In Proceedings IEEE symposium on Computational intelligence and games, Perth, Australia.
Open Access
This article is distributed under the terms of the Creative Commons Attribution Noncommercial License which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Open Access This is an open access article distributed under the terms of the Creative Commons Attribution Noncommercial License (https://creativecommons.org/licenses/by-nc/2.0), which permits any noncommercial use, distribution, and reproduction in any medium, provided the original author(s) and source are credited.
About this article
Cite this article
Dignum, F. Agents for games and simulations. Auton Agent Multi-Agent Syst 24, 217–220 (2012). https://doi.org/10.1007/s10458-011-9169-2
Published:
Issue Date:
DOI: https://doi.org/10.1007/s10458-011-9169-2