Introduction

Minocycline is a tetracycline antibiotic and has long been applied to various infectious diseases. Recently, minocycline has been applied to brain diseases such as stroke and multiple sclerosis. In addition, minocycline has been suggested as an effective drug for psychiatric diseases (Levkovitz et al. 2009; Miyaoka 2008; Mizoguchi et al. 2008; Munzar et al. 2002). These reports imply that minocycline may modulate our social/mental activities while the underlying mechanism remains to be clarified.

Decision-making experiments have been proven to be one of the most reliable methods of measuring social/mental activities in humans. Using these decision-making experiments, recent neuro-economic research has shown that human mental activities are modulated by neurotransmitters such as oxytocin and serotonin (Crockett et al. 2008; Eisenegger et al. 2009; Kosfeld et al. 2005).

To our knowledge, only one study has investigated the effect of minocycline on social activities in healthy volunteers, which suggested that minocycline attenuates the subjective reward effects of dextroamphetamine and also speeds reaction times on a sustained attention task (Sofuoglu et al. 2011). This result may have been induced by improving distrustfulness of the participants. Therefore, this report implies that minocycline may promote prosocial behaviors such as trusting others because distrustfulness is one of the important psychiatric symptoms. As the initial step to clarify our hypothesis, we investigated the effects of minocycline on trust behaviors in a trust game among healthy adult volunteers.

Methods and materials

This double-blind randomized study was approved by the Kyushu University Ethical Committee under the administration of the UMIN clinical trial center (UMIN000003281). All participants gave written informed consent to participate after a complete description of the study. Participants were administered minocycline or placebo for four days, after which they made economic decisions in interpersonal situations. Participants also completed a general trust scale questionnaire at pre- and posttreatment.

Subjects

Participants were 49 Japanese males (mean age = 28.41 years, SD = 4.74 years) who were recruited by advertisements on campus. Inclusion criteria are as follows: healthy adult males from 20 to 39 years old who could give informed consent. Exclusion criteria are the following five items: (1) those who have ever had side effects due to antibiotics including minocycline; (2) those who have severe heart, liver, or kidney disease; (3) those who have a tendency to develop allergies; and (4) those who have ever been diagnosed with psychiatric disorders. Table S1 in the supplementary material shows the details of the participants. Their mental and physical health was confirmed by interview with psychiatrists (TAK and HH). All the participants were qualified for this study.

Drug administration

Participants received a sheet describing their detailed dosing schedule. They were then asked to write the exact time of every dosing and to submit every capsule package as the evidence of dosing. Participants started to take a capsule in the evening of the first day and then twice a day (morning and evening) for three days afterward. On the day of the game experiment (the fifth day), they were instructed to take the last capsule three-hour prior to the appointed time for the experiment so that they would play a trust game and a dictator game under the drug's effect. Each capsule contained 100 mg minocycline (in the treatment group) or 100 mg lactose (in the placebo group). This dose is within the range of the usual daily dose of minocycline used for the treatment of infections (Jonas and Cunha 1982). Participants were randomly assigned to the treatment group or to the placebo group in advance, with a double-blind procedure.

Procedure

Prior to drug administration, participants completed a set of questions including a general trust scale (Yamagishi and Yamagishi 1994). After four days of daily drug administration, participants were interviewed by physicians regarding side effects, other medications, and adherence to the drug administration protocol. They then played a trust game (Berg et al. 1995) and a dictator game (Forsythe et al. 1994). Each game was a two-person game, and each participant was ostensibly randomly paired with an anonymous male from another participant pool who had not taken the capsules. Participants' partners were actually research confederates. For each game, the participant's partner was always the same person, a Japanese male of 26 years old in the trust game and a Japanese male of 25 years old in the dictator game. Participants knew that they had a different partner for each game. In order to control the participant's impression of their partners, the partners acted and talked exactly the same way throughout all the experimental sessions. After playing the games, participants completed the same questionnaire as at pretreatment. Finally, participants were given a fixed reward for their participation, with additional rewards based on the results of the two games.

Trust and dictator games

Trust game

In this two-player game, each player was initially given 900 Japanese yen [JPY; about 10 US dollars (USD)]. The first player then decided how much of the 900 JPY to give to the second player. The second player then went to another room where the amount of money given to him by the first player was tripled. The second player then decided whether to return to the lab (and split his money equally with the first player) or not to return (and keep all of his money). Figure 1A describes the structure of the trust game. Participants were ostensibly assigned their roles as first or second players randomly.

Fig. 1
figure 1

A Structure of the trust game. The first decision tree shows the extreme cases. B Amount of offer (in percent) in each game, *p = 0.051. C Correlation of general trust score and amount of offer in trust game in the control condition (left) and in the minocycline condition (right). In each graph of C, it appears 18 dots though N = 19 because there are two persons with an exactly same scores in each condition; placebo (4.67, 600) and minocycline (6.00, 900)

In the actual game, all the participants were assigned to be the first player. The first player's decision as to how much money to give to the second player depended on the first player's level of trust in his partner. The amount of money given was a behavioral measure of the first player's trustfulness. In this experiment, participants had no information about the partner except that he was male. The participants thus were likely to have made their decisions based primarily on how much they trusted others in general.

Dictator game

In this two-player game, the first player was given 1,300 JPY (about 15 USD) and unilaterally decided how to split the money between the players. The second player had no chance to take any action for or against the first player's decision. The first player's decision in this type of game is known to be a reliable indicator of altruism (Forsythe et al. 1994). Participants were ostensibly assigned their roles as first or second players randomly, but all the participants were actually assigned to be the first player. Because, again, the participants did not know anything about their partners other than their gender, the participants were likely to have made their decisions based primarily on how altruistic they were in general.

Trust scale

At pre- and posttreatment, participants completed a trust scale consisting of six questions answered on a seven-point Likert type scale. This scale measures respondents' estimation of others' human benevolence. A full description of the scale is available in (Yamagishi and Yamagishi 1994). The reliability and validity of this scale have been confirmed across many countries (Gheorghiu et al. 2009).

Results

Analysis

Prior to the analysis, we excluded the data of participants who did not meet the criteria for effective experimental manipulation. The criteria and the detailed dropout rate are shown in the Electronic supplementary material. Eleven participants were dropped out for analysis, resulting in 38 (19 for each condition) who were used for the further analysis. Since the dropout rate was 22.4%, we performed power analysis. The statistical power with given effect size d is 0.766 with our final subject sample. This is close to the commonly used efficient power of 0.8. The following analyses are shown with this sample. All of the analyses were performed with SPSS version 18 and 19.

Behavior in trust game and dictator game

We compared the mean amount of participants' monetary offers in each game by a t test. Figure 1B shows the ratio of money given in each game. In the trust game, the amount of money given by the participants was marginally lower in the minocycline group than in the placebo group (t(30) = 2.03, p = 0.051). The confidence interval (95%) was 0.13 to 378.82. In the dictator game, there was no difference in generosity between the minocycline group and the placebo group (t(36) = 0.51, ns). The confidence interval (95%) was −240.55 to 284.76. Combining the results of the two games, we concluded that minocycline did not generally promote prosocial behaviors among our participants.

General Trust Scale scores

According to the past research on the General Trust Scale, the major confounders of General Trust are culture, sex, and education level (e.g., Yamagishi and Yamagishi 1994). To eliminate these confounders' effects, we tried to recruit a homogeneous sample on sex and education level. As a result, all the participants were Japanese male and had a college/university level education so that we could test the effect of General Trust without these confounders.

We performed ANOVA with a repeated measure to examine the change of participants' trust level. Drug condition (minocycline vs. control), repeated measure of trust score (before vs. after treatment), and their interaction were the independent variables, while the General Trust Score was the dependent variable. The results showed that there is no significant difference in all the possible effects. The mean scores and statistical values in each effect is the following: drug condition (minocycline, 4.29 vs. control, 4.73; F(1, 36) = 2.16, ns), repeated measure of trust score (before, 4.43 vs. after, 4.58; F(1, 36) = 2.38, ns), and their interaction (minocycline before 4.15, minocycline after 4.42, control before 4.72, control after 4.75; F(1, 36) = 1.62, ns). According to these results, we conclude that minocycline did not increase our participants' general sense of trust in others.

Differences in decision-making style between conditions

Although minocycline itself does not appear to promote trust or altruistic behavior, minocycline may have effects on the ways participants made decisions. We performed a multiple linear regression analysis to explore this possibility with the amount of money offered in trust game as the dependent variable and with experimental condition, trust scale score, and their interaction as independent variables. For the prediction of offer amounts in the trust game, the best fitting model was the full model just described (R 2 = 0.424, F(3,34) = 8.33, p < 0.001). The main effect of condition was significant (β = −2.17, t = −3.37, p < 0.01); the main effect of the trust scale score was marginally significant (β = −0.87, t = −1.94, p < 0.10), and the interaction term was also significant (β = 2.14, t = −3.01, p < 0.01). The most prominent effect was the interaction term. We interpreted this as meaning that participants' general trust in others had differing effects on offer amounts in the trust game depending on whether the participant was administered minocycline or a placebo. None of the candidate models predicted participants' offers in the dictator game.

Since the interaction term was significant in the trust game, we also correlated the trust scale score and the amount of money offered in the trust game in each experimental condition. The results show a strong positive correlation for the minocycline group (r = 0.702, p < 0.001) and no correlation for the placebo group (r = −0.039, ns.; Fig. 1C). We should note that in Fig. 1C, 17 participants (10 for placebo group) offered the maximum amount in the trust game, and this may be ceiling effect. It is also notable that, despite the possible ceiling effect, the minocycline condition still shows a strong positive correlation while the control condition does not.

Discussion

This study reveals that (1) minocycline slightly reduces trusting behavior and (2) in the minocycline condition (but not in the placebo condition), the more participants trusted others generally, the more they displayed trusting behavior. In the trust game, with an anonymous partner, participants in the minocycline condition made their decisions based primarily on how much they trusted people in general, whereas participants in the control condition appeared not to do so. Our interpretation is that participants in the control condition attended more to their uncertainties regarding their anonymous partners and/or to their fears of being exploited in what was fundamentally a risky situation, than to their general trust for others, whereas participants in the minocycline condition took a more rational strategy, attending to the lack of information about the partner rather than to their fears about that lack of information. The results of the experiment suggest that minocycline can relatively increase participants' attention on the appropriate cues in their current social interaction resulting in that participants made decisions along with the their general trust.

How can minocycline have the above effects? Minocycline is known to work in the brain by inhibiting activation of microglia, a type of glial cell with immunological functions. Therefore, the effects of minocycline in our decision-making experiment may be explained by microglia.

When activated, microglia release cytokines, free radicals, and neurotransmitters, which contribute to homeostasis and brain pathologies such as neurodegenerative disorders and neuropathic pain (Block et al. 2007; Hanisch and Kettenmann 2007). Studies of microglial contributions to psychiatric disorders have only recently begun (Monji et al. 2009). Recent PET imaging studies report that microglial activation has appeared in the brains of acute phase patients with schizophrenia (Doorduin et al. 2009; Takano et al. 2010; van Berckel et al. 2008), methamphetamine users (Sekine et al. 2008), alcoholics (He and Crews 2008; Wu et al. 2011), and suicide patients (Steiner et al. 2006, 2008). Emotional dysregulation is often a factor in various psychiatric illnesses, including suicide (Mann et al. 2005). Schizophrenia patients and methamphetamine users have been treated with minocycline (Levkovitz et al. 2009; Miyaoka 2008; Tanibuchi et al. 2010). Furthermore, one study has investigated the effect of minocycline on social activities in healthy volunteers and has suggested that minocycline attenuates the subjective reward effects of dextroamphetamine (Sofuoglu et al. 2011). These reports suggest that minocycline improves psychiatric symptoms and promotes prosocial behaviors by modulating microglial activation. Past neuro-economics research has shown that human social decision making is modulated by neurotransmitters such as oxytocin and serotonin in the context of neuronal networks, while microglia have recently been receiving increased attention by researchers (Graeber and Streit 2010; Miller 2005; Yirmiya and Goshen 2011). Recent findings have suggested that microglia monitor microenvironmental changes including synapses in the brain (Graeber 2010; Wake et al. 2009). Previously, no PET study has reported microglial activation in healthy persons, while these findings imply that microglia may perform actively not only in the pathological brain but also in the brain of healthy persons. The interrelationship between microglia and minocycline has not been clarified from the present study; while summing up above-mentioned previous reports, we hypothesize that microglia may be activated during the process of decision making in healthy persons, and our results suggest that inhibiting microglial activation with minocycline may lead to a more rational approach to decision making and promote prosocial behaviors by modulating neurosynaptic–microglial networks.

Recent animal studies have reported that stressors such as physical pain and isolation may induce microglial activation (Frank et al. 2007; Schiavone et al. 2009; Sugama et al. 2009). Another animal study indicated that microglial activation causes anxiety, which in turn can be decreased by minocycline treatment (Neigh et al. 2009). These reports imply that the risks inherent in the trust game may have induced anxiety in the participants, which in turn may have been reduced by inhibiting microglial activation in the minocycline group.

Adding the above discussion, we should mention another possibility. Participants' perception of the games in experiment might differ between conditions. It has been argued that subjective reward in social interaction can change depending on whether the given situation is perceived as competitive or cooperative (Lee 2008). Sofuoglu et al. (2011) report that minocycline attenuates subjective rewarding. Thus, it is possible that participants in the minocycline group attenuated reward and induced a more competitive perception in the trust game, resulting in smaller offer than those in the control group. If so, participants in the minocycline group would give a smaller amount of money in the dictator game as well. However, the data of our study show no difference for the amount of money in the dictator game between the conditions. It is necessary to conduct further research to explore this possibility.

Conclusion

Given that minocycline controls microglial activation, we hypothesize that activation of microglia may modulate emotion regulation and that microglial inhibition by minocycline causes increased emotion regulation, leading to more rational decision making. The present study did not measure participants' anxiety, and we are unable to draw concrete conclusions about how anxiety may have influenced participants' decision making. These relationships should be investigated in future research.

While the results of our study led us to some intriguing conclusions, this study has a number of limitations. First, the small sample size and ceiling effect in our experiment may have affected the results we obtained. Second, this study did not examine the dose-dependent effects of minocycline since only 200 mg/day dose was used. Third, the external validity is limited to interaction between men. It should be noted that since the first player was always informed that the second player was a male, our results should be regarded in caution; the results may have been altered if one or both players were female. Further studies are needed to clarify the sex differences. Finally, we should consider another direction of minocycline effect not limited to our microglia hypothesis. Minocycline also has been reported to have other CNS effects, such as interacting with brain glutamate and dopamine neurotransmission. Furthermore, one recent in vitro study showed that minocycline potentiates the neurite outgrowth in neuronal cells (PC12), suggesting another effect of minocycline on neuronal plasticity (Hashimoto and Ishima 2010). It remains to be clarified whether not only microglial modulation but also these other CNS effects could have been involved in the trust-related behavioral effects we observed. Further research should be performed to clarify this molecular mechanism.

We put forward a novel hypothesis that microglia may interact directly with mental activities such as trust. Our experiment may shed new light on the underlying mechanism of action of microglia on mental activities. Further research is needed to clarify our preliminary findings.