Abstract
This paper focuses on developing a computational tool for concept generation and exploration in mechanical design. This tool has the ability to provide a wide range of interesting concepts which would enhance a designer’s creative potential. To start with the tool, it requires a set of qualitative input and output characteristics, and by virtue of three steps of synthesis and screening, it provides a set of solution concepts in terms of 3D physical embodiments. The theoretical descriptions of this tool in terms of representation of concepts, reasoning procedures and the overall convergent-divergent approach for generating solution concepts are central to this paper.
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Liu, YC., Chakrabarti, A., Bligh, T. (2000). A Computational Framework for Concept Generation and Exploration in Mechanical Design. In: Gero, J.S. (eds) Artificial Intelligence in Design ’00. Springer, Dordrecht. https://doi.org/10.1007/978-94-011-4154-3_25
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DOI: https://doi.org/10.1007/978-94-011-4154-3_25
Publisher Name: Springer, Dordrecht
Print ISBN: 978-94-010-5811-7
Online ISBN: 978-94-011-4154-3
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