Abstract
This work presents a model of the occupational therapy technique of graded cueing for teaching and practicing desirable health and social behaviors adapted for use in socially assistive human-machine interaction. Graded cueing is represented as a probabilistic model of first prompt choice based on the perceived user ability level. The model is used to increase imitation proficiency of children with autism spectrum disorders through a “Copy Cat” imitation game.
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Greczek, J., Atrash, A., Matarić, M. (2013). A Computational Model of Graded Cueing: Robots Encouraging Behavior Change. In: Stephanidis, C. (eds) HCI International 2013 - Posters’ Extended Abstracts. HCI 2013. Communications in Computer and Information Science, vol 374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39476-8_117
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DOI: https://doi.org/10.1007/978-3-642-39476-8_117
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