Abstract
It is common within the interactive narrative research community to conflate interaction with changing the outcome of a story. In this paper we argue that reimagining interaction as participation in a story opens up an important new design space for digital narratives: one which emphasizes the readerly pleasure of transforming into a character rather than the authorial pleasure of rewriting the events of the story. We draw on theories of method acting and performance as a model for participating within a story and provide examples from several recent games that support this type of narrative.
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Tanenbaum, T.J. (2011). Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. In: Si, M., Thue, D., André, E., Lester, J.C., Tanenbaum, T.J., Zammitto, V. (eds) Interactive Storytelling. ICIDS 2011. Lecture Notes in Computer Science, vol 7069. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-25289-1_7
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DOI: https://doi.org/10.1007/978-3-642-25289-1_7
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