Abstract
Synthesizing terrain or adding detail to terrains manually is a long and tedious process. With procedural synthesis methods this process is faster but more difficult to control. This paper presents a new technique of terrain synthesis that uses an existing terrain to synthesize new terrain. To do this we use multi-resolution analysis to extract the high-resolution details from existing models and apply them to increase the resolution of terrain. Our synthesized terrains are more heterogeneous than procedural results, are superior to terrains created by texture transfer, and retain the large-scale characteristics of the original terrain.
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Brosz, J., Samavati, F.F., Sousa, M.C. (2007). Terrain Synthesis By-Example. In: Braz, J., Ranchordas, A., Araújo, H., Jorge, J. (eds) Advances in Computer Graphics and Computer Vision. Communications in Computer and Information Science, vol 4. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75274-5_4
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DOI: https://doi.org/10.1007/978-3-540-75274-5_4
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