Abstract
We first point out a problem in the role casting method of a story generation system called OPIATE and then propose a solution to this problem. The existing casting method does not take into account the emotions of a cast non-player character towards actions that it must perform in its role, leading to a miscast. In the proposed casting method, such emotions are considered, besides emotions towards other characters as done in the existing one. Evaluation results, using an online-game simulator, confirm the effectiveness of the proposed method over the existing one with respect to the number of miscasts.
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Thawonmas, R., Kamozaki, M., Ohno, Y. (2007). A Role Casting Method Based on Emotions in a Story Generation System. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds) Entertainment Computing – ICEC 2007. ICEC 2007. Lecture Notes in Computer Science, vol 4740. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74873-1_22
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DOI: https://doi.org/10.1007/978-3-540-74873-1_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74872-4
Online ISBN: 978-3-540-74873-1
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