Abstract
The Oz project at Carnegie Mellon is studying the construction of artistically effective simulated worlds. Such worlds typically include several agents, which must exhibit broad behavior. To meet this need, we are developing an agent architecture, called Tok, that presently supports reactivity, goals, emotions, and social behavior. Here we briefly introduce the requirements of our application, summarize the Tok architecture, and describe a particular social agent we have constructed.
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Bates, J., Loyall, A.B., Reilly, W.S. (1994). An architecture for action, emotion, and social behavior. In: Castelfranchi, C., Werner, E. (eds) Artificial Social Systems. MAAMAW 1992. Lecture Notes in Computer Science, vol 830. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-58266-5_4
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DOI: https://doi.org/10.1007/3-540-58266-5_4
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