Abstract
In Chapter 6 I examine transit systems as spaces of play in order to connect mobile DS play to a range of other positions and experiences, both historical and contemporary, in which travel, boredom, and play come together. In this chapter (as well as the previous one) a key theme is that play, especially mobile game play, is contingent: it happens when and where it can be fit in.
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© 2013 Samuel Tobin
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Tobin, S. (2013). Mobile Play in Transit. In: Portable Play in Everyday Life: The Nintendo DS. Palgrave Pivot, New York. https://doi.org/10.1057/9781137396594_6
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DOI: https://doi.org/10.1057/9781137396594_6
Publisher Name: Palgrave Pivot, New York
Print ISBN: 978-1-349-48465-2
Online ISBN: 978-1-137-39659-4
eBook Packages: Palgrave Media & Culture CollectionLiterature, Cultural and Media Studies (R0)