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Abstract

In Chapter 6 I examine transit systems as spaces of play in order to connect mobile DS play to a range of other positions and experiences, both historical and contemporary, in which travel, boredom, and play come together. In this chapter (as well as the previous one) a key theme is that play, especially mobile game play, is contingent: it happens when and where it can be fit in.

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© 2013 Samuel Tobin

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Tobin, S. (2013). Mobile Play in Transit. In: Portable Play in Everyday Life: The Nintendo DS. Palgrave Pivot, New York. https://doi.org/10.1057/9781137396594_6

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