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Design and Implementation of Immersive Display Interactive System Based on New Virtual Reality Development Platform

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Advanced Intelligent Virtual Reality Technologies

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 330))

Abstract

In order to solve the single form of traditional museums, reduce the impact of space and time on ice and snow culture and expand the influence and dissemination of ice and snow culture, we developed an immersive Winter Olympics virtual museum based on Unreal Engine 4. We used 3ds Max to build virtual venues, import Unreal Engine 4 through Datasmith, and explore the impact of lighting, materials, sound, and interaction on virtual museums. This article gives users an immersive experience by increasing the realism of the space, which provides a reference for the development of virtual museums.

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Acknowledgements

This work was supported by grant from: “Undergraduate teaching Reform and Innovation” Project of Beijing Higher Education (GM 2109022005); Beijing College Students' innovation and entrepreneurship training program (Item No: 22150222040, 22150222044). Key project of Ideological and Political course Teaching reform of Beijing Institute of Graphics Communication (Item No: 22150222063). Scientific research plan of Beijing Municipal Education Commission (Item No: 20190222014).

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Correspondence to Huaqun Liu .

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Li, X., Liu, H., Li, T., Yan, H., Song, W. (2023). Design and Implementation of Immersive Display Interactive System Based on New Virtual Reality Development Platform. In: Nakamatsu, K., Patnaik, S., Kountchev, R., Li, R., Aharari, A. (eds) Advanced Intelligent Virtual Reality Technologies. Smart Innovation, Systems and Technologies, vol 330. Springer, Singapore. https://doi.org/10.1007/978-981-19-7742-8_9

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