Abstract
In order to solve the single form of traditional museums, reduce the impact of space and time on ice and snow culture and expand the influence and dissemination of ice and snow culture, we developed an immersive Winter Olympics virtual museum based on Unreal Engine 4. We used 3ds Max to build virtual venues, import Unreal Engine 4 through Datasmith, and explore the impact of lighting, materials, sound, and interaction on virtual museums. This article gives users an immersive experience by increasing the realism of the space, which provides a reference for the development of virtual museums.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Kersten, T.P.: The Imperial Cathedral in Knigslutter (Germany) as an immersive experience in virtual reality with integrated 360° panoramic photography. Appl. Sci. 10 (2020)
Libing, H.: Immersive somatosensory interaction system based on VR technology: design and realization of “going to Nanyang” story. Software 42(12), 7 (2021)
Santos, B., Rodrigues, N., Costa, P., et al.: Integration of CAD models into game engines. In: VISIGRAPP (1: GRAPP), pp. 153–160 (2021)
Burley, B., Studios, W.D.A.: Physically-based shading at Disney. In: ACM SIGGRAPH, pp. 1–7 (2012)
Wojciechowski, K., Czajkowski, T., Artur, B.K., et al.: Modeling and rendering of volumetric clouds in real-time with unreal engine 4. Springer, Cham (2018)
Boksansky, J.: Crash course in BRDF implementation (2021)
Karis, B., Games, E.: Real shading in unreal engine 4. Proc. Phys. Shading Theory Pract. 4(3), 1 (2013)
Natephra, W., Motamedi, A., Fukuda, T., et al.: Integrating building information modeling and virtual reality development engines for building indoor lighting design. Visualization Eng. 5(1), 1–21 (2017)
Yan, H., Liu, H., Lu, Y., et al.: Dawn of south lake”—design and implementation of immersive interactive system based on virtual reality technology (2021)
Jianhua, L.: Interactive design of virtual dinosaur museum based on VR technology. Comput. Knowl. Technol. 16(13), 257–259 (2020). https://doi.org/10.14004/j.cnki.ckt.2020.1698
Group R.: Shadow Volumes in Unreal Engine 4 (2017)
Wang, S., Liu, H., Zhang, X.: Design and implementation of realistic rendering and immersive experience system based on unreal engine4. In: AIVR2020: 2020 4th International Conference on Artificial Intelligence and Virtual Reality (2020)
Acknowledgements
This work was supported by grant from: “Undergraduate teaching Reform and Innovation” Project of Beijing Higher Education (GM 2109022005); Beijing College Students' innovation and entrepreneurship training program (Item No: 22150222040, 22150222044). Key project of Ideological and Political course Teaching reform of Beijing Institute of Graphics Communication (Item No: 22150222063). Scientific research plan of Beijing Municipal Education Commission (Item No: 20190222014).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2023 The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
About this paper
Cite this paper
Li, X., Liu, H., Li, T., Yan, H., Song, W. (2023). Design and Implementation of Immersive Display Interactive System Based on New Virtual Reality Development Platform. In: Nakamatsu, K., Patnaik, S., Kountchev, R., Li, R., Aharari, A. (eds) Advanced Intelligent Virtual Reality Technologies. Smart Innovation, Systems and Technologies, vol 330. Springer, Singapore. https://doi.org/10.1007/978-981-19-7742-8_9
Download citation
DOI: https://doi.org/10.1007/978-981-19-7742-8_9
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-19-7741-1
Online ISBN: 978-981-19-7742-8
eBook Packages: Intelligent Technologies and RoboticsIntelligent Technologies and Robotics (R0)