Abstract
Cardiac circulation is traditionally a difficult topic in biology for students from both high schools and colleges to learn due to its complexity and dynamic process. Cadavers can be used as a good tool for students to learn cardiovascular system. Unfortunately, this approach comes with some major concerns because of the collapsed anatomic structures and no blood flowing. Also, cadavers are normally available only in medical schools. Human subjects especially cardiac patients are ideal for students to learn human circulation from the perspectives of both structures and functions. This, however, is infeasible due to ethical and other constraints. As such most students learn cardiac circulation by reading text books, attending lectures, viewing images, and perhaps manipulating heart models. In this chapter, we will present our efforts in developing augmented reality (AR) technology to enhance the learning of cardiac circulation. More specifically, a book-based AR app is designed to allow each and every student to learn the cardiac structure and function by interactive playing.
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This research is partially supported by the MaF Grant (AFD 06/16 CY).
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Ba, R.K.T.A., Huang, L., Taib, S.F.B.M., Chen, J., Aung, Y.K., Cai, Y. (2021). AR Simulation of Cardiac Circulation. In: Cai, Y., van Joolingen, W., Veermans, K. (eds) Virtual and Augmented Reality, Simulation and Serious Games for Education. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-16-1361-6_12
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DOI: https://doi.org/10.1007/978-981-16-1361-6_12
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