Abstract
This paper analyses legal reasoning with precedents in the setting of a formally defined dialogue game. After giving a legal-theoretical account of judicial reasoning with precedents, a formal method is proposed for representing precedents and it is discussed how such representations can be used in a formally defined dialectical protocol for dispute. The basic ideas are to represent cases as argument structures (including pro and con arguments, and the arguments for adjudicating their conflicts) and to define certain case-based reasoning moves as strategies for introducing information into a dispute. In particular, analogizing and distinguishing are conceived as elementary theory construction moves, which produce new information on the basis of an existing stock of cases. The approach also offers the possibility of using portions of precedents and of expressing criteria for determining the outcome of precedent-based disputes.
Much of the research reported in this article was done while the first author was employed at the Computer/Law Institute of the Faculty of Law, Free University Amsterdam, supported by a research fellowship of the Royal Netherlands Academy of Arts and Sciences, and partly by Esprit WG 8319 ‘ModelAge’. The final version was written while the first author was employed at the Institute of Applied Information Technology of the GMD Bonn, Germany, supported by VIM (A Virtual Multicomputer), a project funded by the EC’s Human Capital and Mobility programme.
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Prakken, H., Sartor, G. (1998). Modelling Reasoning with Precedents in a Formal Dialogue Game. In: Sartor, G., Branting, K. (eds) Judicial Applications of Artificial Intelligence. Springer, Dordrecht. https://doi.org/10.1007/978-94-015-9010-5_5
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DOI: https://doi.org/10.1007/978-94-015-9010-5_5
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