Abstract
Creation of new synthetic actors is a tedious and painful task. The situation may be improved by introducing tools for the creation. Three approaches are discussed in this paper: modification and edition of an existing synthetic actor using local transformations; generation of new synthetic actors obtained by interpolation between two existing actors; creation of a synthetic actor by composition of different parts. Animation of synthetic actors is also discussed.
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© 1988 Springer-Verlag Berlin Heidelberg
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Magnenat-Thalmann, N., Minh, H.T., de Angelis, M., Thalmann, D. (1988). Human Prototyping. In: Magnenat-Thalmann, N., Thalmann, D. (eds) New Trends in Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-83492-9_7
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DOI: https://doi.org/10.1007/978-3-642-83492-9_7
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-83494-3
Online ISBN: 978-3-642-83492-9
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