Abstract
Rock-climbing is a tool for investigating a full-body interaction. To design physical and psychological interaction with rock-climbing equipment, it is critical that scientific data on children’s interaction with the equipment be collected. We developed a rock-climbing wall with embedded sensors to record the physical behavior of children while playing on the wall. Over 1000 children participated in this study. With the aim of creating an evidenced-based interaction design of climbing, we formulated a climbing behavior model to see the relationship among influencing variables that describe climbing activities.
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Oono, M., Kitamura, K., Nishida, Y., Motomura, Y. (2013). Interactive Rock Climbing Playground Equipment: Modeling through Service. In: Marcus, A. (eds) Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience. DUXU 2013. Lecture Notes in Computer Science, vol 8013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-39241-2_62
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DOI: https://doi.org/10.1007/978-3-642-39241-2_62
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