Abstract
This chapter describes GUIEdit, a rather rudimentary editor we have built to help the user construct GUI applications that can be used with the Play-Engine.
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Not all visual objects must be declared as system objects. One can certainly add objects that have no functionality, but give a more realistic nature to the graphical representation of the system.
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© 2003 Springer-Verlag Berlin Heidelberg
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Harel, D., Marelly, R. (2003). A Play-Engine Aware GUI Editor. In: Come, Let’s Play. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-19029-2_20
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DOI: https://doi.org/10.1007/978-3-642-19029-2_20
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-62416-2
Online ISBN: 978-3-642-19029-2
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