Abstract
Computer game development is a rapidly growing global business. However, research in the understanding of the global user is lacking. This paper presents a survey of recent research on cross cultural game development. The paper proposes a cross cultural hybrid model to carry out user modeling to assist developers in understanding the cultural nuances of end users.
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Chakraborty, J., Norcio, A.F. (2009). Cross Cultural Computer Gaming. In: Aykin, N. (eds) Internationalization, Design and Global Development. IDGD 2009. Lecture Notes in Computer Science, vol 5623. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02767-3_2
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DOI: https://doi.org/10.1007/978-3-642-02767-3_2
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