Abstract
Virtual reality (VR) content aims to elicit a “sense of presence”, defined as quality of immersive experience. In this paper, the authors suggest six pieces of guidance to follow to create and improve this sense of presence in VR from an ergonomic viewpoint.
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Analysis of VR content
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Parametric framework for VR
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Evaluation of VR content
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Usage environment for VR
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Individual differences in VR discomfort
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Sensory conflict in VR
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Acknowledgment
The pieces of guidance in this paper were described based on the research results sponsored by The Mechanical Social Systems Foundation (28-03).
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Kawai, T., Häkkinen, J. (2019). Ergonomic Guidance for Virtual Reality Content Creation. In: Bagnara, S., Tartaglia, R., Albolino, S., Alexander, T., Fujita, Y. (eds) Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018). IEA 2018. Advances in Intelligent Systems and Computing, vol 827. Springer, Cham. https://doi.org/10.1007/978-3-319-96059-3_47
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DOI: https://doi.org/10.1007/978-3-319-96059-3_47
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