Keywords

Introduction

Scandinavian rock art is a rich source of information regarding societies and people’s lives during the Bronze Age . Rock art was made for the purpose of expressing thoughts in an idealized form, including believes, perceptions, ideologies and myths. Warriors, rivalries, violent encounters and travels are depicted on the rocks, all based on real-life experiences as far as the archaeological record can tell us (Ling 2012; Fyllingen 2003; Kjær 1912; Frei et al. 2015; Kristiansen and Larsson 2005; Ling et al. 2013). However, several social and mental filters , i.e. ideology, perception, expectation, tradition and intention, must have shaped and influenced the images before they were carved (Bertilsson 1989: 315; Ling and Cornell 2010; Toreld 2012; Bevan 2015). Previous work on the subject has shown that rock art was not necessarily stable over time and that images were not conceived as complete compositions from the outset. Several researchers have pointed out that panels were built up over time, with new motifs being added as late as the Late Iron Age. Particular lines were often re-engraved ostensibly to reactivate certain parts of an image; this is evident in those cases in which the newly carved lines show in a lighter colour than the rest of the carving (Bengtsson 2004; Ling 2008; Goldhahn and Ling 2013; Nilsson 2012; Hauptman Wahlgren 2004). However, no researcher has hitherto entertained the notion that later re-engravings could have transformed, subtly or openly, the carved motifs, thus fundamentally altering their original meanings. As a matter of fact, research has used superimpositions as means to build relative chronologies for Scandinavian rock art (e.g. Burenhult 1980), while the few studies that go beyond this seem to imply that later additions are nothing but upgrades of the original motifs (e.g. Fredell 2003: 229). The chapter aims to explore the social implications of the transformation of rock art. However, since a wholesale interpretation of such a rich and diverse corpus of rock art would be problematic, the chapter will concentrate on a particular group of figures, i.e. those in which body parts are replaced by objects.

At the heart of the following considerations lies a group of images that merges human bodies and objects, i.e. boats and weaponry. These carvings represent a small but significant group in rock art data comprising over 3800 individual anthropomorphic figures which were compiled in a database by the author for a spatial network analysis of human figures in Scandinavian rock art. These figures interact with different objects that have been identified partly by reference to the archaeological record but also by interpreting objects and assigning a specific function to them based on their form. The database was analysed using MS Excel and the social network analysis software UCINet 6 and Gephi. Naturally, anthropomorphic images are mainly found in regions rich in rock art, namely, Tanum, Uppsala (both Sweden) and Østfold, Norway (Fig. 6.1). Overall, the human figures under discussion date to the Nordic Bronze Age, possibly excluding the first and the last periods (Table 6.1).Footnote 1

Fig. 6.1
figure 1

Map of anthropomorphic rock carvings in southern Scandinavia (major sites only)

Table 6.1 Periodization of the Nordic Bronze Age (Montelius 1917; Olsen et al. 2011)

In the following pages, after a description of the images in question, the theoretical concept of pragmamorphism will be deployed to interpret the carvings. Pragmamorphism is the infusion of body parts with qualities of objects (Derman 2012). This paper seeks to explore this group of images and what they might tell us about warriors, body images and material objects. The questions to be investigated include:

  • What kind of relationship is depicted between objects and bodies?

  • How was the body of a warrior perceived?

  • Which bodily characteristics were important in a warrior?

Rock Art and Warriors in Southern Scandinavia

Not considering the tens of thousands of cup marks occurring in the region, figurative rock art exists in southern Scandinavia with a plethora of motives including ships, humans, horses, oxen, birds, wagons and ploughs. With over 19,000 depictions, canoes dwarf the number of human figures documented in the area (Ling 2008); still, the latter make up a substantial amount of engravings with over 3500 in Bohuslän alone (Bertilsson 1987). Undoubtedly, land-focussed images also exist, which depict agricultural practices including ploughing (RAÄ Tanum 193:1) and animal herding (RAÄ Bottna 56:1) (Almgren 1927). However, in maritime locations a clear focus on canoes has been noted (Coles 2008; Ballard et al. 2004; c.f. Ling 2008). By projecting ship engravings on a map with the Bronze Age shoreline modelled on the land uplift, Ling was able to show that some might even have been applied from the sea while being in a canoe. This observation has led him to hypothesize that seafaring practices and institutions such as maritime warriorhood may have been very important during the Nordic Bronze Age (Ling 2008, 2012). This can be seen on panels showing natural water flow marks crossing their surfaces, as the marks were often incorporated into the carved scenes. For example, canoes may have been placed at the centre of the water mark, or this may have been used to separate engravings (Bradley 2000; Bengtsson 2004). This seems to support the notion that rock art canoes and warriors were closely connected to waterways. Carvings often depict seemingly idealized warriors: muscular, phallic, sometimes horned and usually armed. Such stylistic conventions find a material expression in the rich contemporary graves and hoards that have yielded swords and spears, which, on occasion, are highly ornamented (Earle and Kristiansen 2010). This suggests that waterborne mobility would have played a central role in the construction of warrior identities in Bronze Age southern Scandinavia.

Following Alfred Gell’s concept of secondary agency , Johan Ling and Per Cornell have argued that rock art was made with the intention of influencing outcomes in the real world (Ling and Cornell 2010; c.f. Gell 1998). Their view that rock carvings influenced human action by reinforcing social ideals (e.g. by encouraging travellers, frightening intruders, etc.) is based on the observation that canoe engravings are mostly close to the ancient shoreline. Since other rocks would have been available to Bronze Age artists, it was not necessary, from a practical standpoint, to engrave rock art using repeated percussive actions from a potentially unstable canoe. This choice may thus be interpreted as an entanglement of important social practices, namely, seafaring and the performance of rituals.

In the Nordic Bronze Age, direct evidence of warfare exists, among other things, in the form of combat marks on weaponry (Horn 2013b; Kristiansen 1984, 2002); sites of violent conflict such as the Tollense Valley battlefield, Germany (Brinker et al. 2014; Chap. 3, this volume); a mass grave of massacre victims from Sund, Norway (Fyllingen 2003, 2006); and a male burial with a spear tip embedded in his pelvis from Over Vindinge, Denmark (Kjær 1912). In rock art, killing scenes displaying the use of swords and spears provide further evidence of the existence of warriors (Toreld 2012, 2015). This, and the presence of weapons in male burials, indicates that actual fighting lay at the heart of Bronze Age warrior identities. Whether those who claimed this identity were actually those who fought is, for the purpose of this paper, relatively unimportant, although the combat wear visible on the weapons from contemporary graves does suggest that those imbued with warrior identities were also involved in real combat practices (Horn 2013b; Kristiansen 1984, 2002).

Based on the observation that important features and passages in maritime travel, such as narrow straits, acted as hotspots for the ritual deposition of weaponry used in combat as well as the carving of figurative rock art, it has been argued that waterborne raiding was an important aspect of violent conflict during the Nordic Bronze Age (Horn 2016b; Melheim and Horn 2014). This is substantiated by the observation that the same maritime features and passages were also important for Viking Age raiding activities, because they are placed in strategic locations that facilitate fast transport and enable control over exchange routes (Horn 2016b). If we analyse our database by means of pie charts and network analysis, we can make three general observations supporting the notion that warriors, violent conflict and maritime practices were highly important in Nordic Bronze Age societies:

  • Boats are linked to human figures in general and warrior figures in particular (Fig. 6.2a; Ling 2008).

  • About a third of all humans possess weapons (Fig. 6.2b; see also Nordbladh 1989).

  • When sex is depicted, most of the warriors are phallic (Fig. 6.2c; see also Kristiansen 2014b; Skogstrand 2014; Yates 1993).

Fig. 6.2
figure 2

(a) Network pattern of objects associated with anthropomorphic figures; (b) anthropomorphic figures with weapons vs. those without weaponry; (c) phallic figures vs. figures with flaccid genitals

This further indicates that such images were based on, and in turn reaffirmed, maritime practices – above all seafaring. They were also connected to certain social institutions, in particular maritime warriorhood (Ling 2008: 203, Ling 2012; Kristiansen 2014b). We can also assume that the high prestige, which must have been connected to the warrior ideal, was grounded in the actual involvement in violent action, which possibly aimed to maintain the flow of metal into southern Scandinavia and reinforce tribal alliances (Kristiansen and Suchowska-Ducke 2015). This involvement could have played out at two levels: organizing raids and warfare facilitated by waterborne mobility and actively participating in the raids as a boat crewmember and fighter.

It must be said, however, that human figures in Scandinavian rock art have been interpreted in a variety of ways, including gods (Kaul 2003; Kristiansen 2014a; cf. Goldhahn and Ling 2013). Although the images possess recurring normative features that could possibly represent godly attributes, it is argued here that they are too varied to be deities. Rather, these figures may refer to the realm of the ancestors and heroes engaged in ritual and other social practices (Ling and Cornell 2010; Coles 2003; Goldhahn and Ling 2013; Fari 2003; Kristiansen 2014a). There is also a wider argument to be made against the interpretation of anthropomorphic figures as gods, at least in most cases. Generally, social organization in the Nordic Bronze Age is thought to be based on decentralized polities – the so-called chiefdoms (Kristiansen 2007). In this context, in order to stabilize power relations, chiefs would have needed to control the flow of raw materials as well as the playing out of conflict and spiritual matters (Kristiansen and Larsson 2005; Earle et al. 2015). However, as most rock art sites are accessible and widely visible, it can be presumed that rock art was inherently hard to control (Earle 2013). In this context, carving practices may be seen as political arenas used by chiefs to strengthen their support and attract followers. This could have been achieved through the depiction of popular myths taken from a shared oral heritage, for example, iconic episodes from tales or poems narrating the deeds of heroes and ancestors. Whether the images were carved and re-carved by the chiefs themselves, or by commoners, cannot be determined at present. Whichever the case, the rock art sites are best interpreted as arenas for the playing out of local politics rather than locales used for the expression of a normative, strictly regulated religion.

Furthermore, it is clear that images were added to and transformed over time in a wide variety of ways, for example, by constantly adding new images to existing panels (Bengtsson 2004), by re-carving lines to emphasize particular features (Hauptman Wahlgren 2002, 2004) and by reusing cup marks as heads in human figures (Horn 2016a). This indicates forms of active engagement with the rock art, which seem to be more in line with ancestral or hero worship than the worship of some deity, for which we would expect to see the panels being treated as sacrosanct and perhaps immutable. We may therefore conclude that stories, maritime practices or social archetypes such as ancestors and heroes were depicted on the rocks, rather than gods (Earle 2013; Ling and Cornell 2010; Melheim 2013).

Morphing Things into Body Parts

Certain rock art panels display a particular transformation of human figures: body parts and objects morphing into each other. For example, sometimes the line that indicates the sword sheath seems to be prolonged in front of the body (Fig. 6.3a and b). It would be reasonable to maintain that this is the hilt extending at crotch level, because it would naturally extend here if the sword was carried on a belt around the hips. However, there are good reasons to argue that this depicts at once the sword’s hilt and the person’s phallus. This kind of representational ambiguity can be seen in particular in certain figures, which were engraved with greater anatomical details than most. Here, the ‘hilt’ sometimes includes testicles and/or the glans (Fig. 6.3c, d and e). In other cases, the line curves upwards – a feature unknown on Bronze Age sword hilts which, however, is compatible with a phallus in a state of arousal (Fig. 6.3e and f). Occasionally, the two lines do not quite match up, thus further reinforcing the ambiguity between objects and body parts (Fig. 6.3f). In all these cases, it may be suggested that the hilt and phallus were deliberately equated with one another. This is further supported by sexual intercourse scenes (Fig. 6.3g) which also depict the phallus as a continuation of the sword sheath (Fari 2003). Sporadically, other weapons are depicted in a similar position, for example, spears (Fig. 6.3h and i).

Fig. 6.3
figure 3

(a) Färlev, Bro RAÄ 607:3; (b) Balken, Tanum RAÄ 262:1; (c) Bjørngård I, Stjørdal Askeladden ID: 7204–3; (d) Säm, Tossene RAÄ 97:1; (e) Södra Torp, Kville RAÄ 204:1; (f) Fossum, Tanum RAÄ 255:1; (g) Vitlycke, Tanum RAÄ 1:1; (h) Aspeberget, Tanum RAÄ 12:1; (i) Fjäll, Bro RAÄ 33:1

Less frequent and more complex are depictions of canoes morphing into human body parts. These can take various forms. Most frequently, on canoes a longer line, for example, the keel line, extends in front and behind human beings at the hips. This is the typical placement for the combination penis/hilt and sheath mentioned above. In this case, too, it can reasonably be argued that the keel metaphorically stands for the sheath and the prow for the phallus (Fig. 6.4a, b and c). At least 157 cases have been identified in which canoes and human bodies form such hybrid figures. Despite occasional interpretative difficulties, this occurs too frequently, and the placement of objects and anatomical parts is too precise to be a mere coincidence. It is my contention that these depictions would bring boats and phalli into an intentionally ambiguous relationship and, in a sense, one that allowed equivocating one with the other. Moreover, where lines of canoes extend through the body, the carvers’ intention was arguably to morph canoe, sword and phallus into one another.

Fig. 6.4
figure 4

(a) Gisslegärde, Bottna RAÄ 74:1; (b) Övre Tun, Svenneby RAÄ 17:1; (c) Aspeberget, Tanum 25:1; (d) Tuvene, Tanum RAÄ 302:2; (e) Torsbo, Kville RAÄ 157:1; (f) Hopestad I, Telemark Askeladden ID: 101851; (g) Askum, Askum RAÄ 57:1; (h) Vitlycke, Tanum RAÄ 1:1; i Askum, RAÄ 68:1

Canoes also replace other body parts. Anthropomorphic figures may use ships for arms and prows for legs (Figs. 6.1a and 6.4d, e). Conversely, certain rock carvings allow for an inverse perception of these figures in that arms can imitate typical, if simplified, canoe shapes and legs may stand for prows (Fig. 6.4f, g). At times, human figures are constructed from multiple boats, while in other cases, humans appear to be hidden within compositions of multiple boats (Fig. 6.5a). Lastly, canoes may be carved as having legs or hands instead of prows (Fig. 6.5b, c). Taking all these depictions into account, there appears to be a considerable degree of variability in the morphing of canoes into body parts. The range of possibilities to build human bodies with object seems to represent a continuum of abstraction from the replacement of smaller parts of the body to a quasi-complete construction of the body from objects. This blurs the distinction between humans and things, perhaps suggesting that people in the past may not have considered the two as distinct and separated entities (Olsen 2010; Fowler 2004: Table 2.1).

Fig. 6.5
figure 5

(a) Kalleby, Tanum 406:1; (b) Askum RAÄ 6:1; (c) Backa, Brastad RAÄ 1:1

Some of these superimpositions may be accidental, because older eroded engravings might have been hard to discern for new carvers. However, most of the features discussed above are arranged very neatly and show consistent matchings of objects and body parts. For example, rarely do boats intersect human bodies at an oblique angle – a fact that indicates an awareness of extant carvings. Moreover, on most panels, there would have been enough space to carve new pictures without tampering with the old ones. This can be appreciated in the many cases in which Bronze Age carvers decided to add new, separate images to previously engraved panels, as they normally avoided intersecting older carvings. For example, a panel from Hoghem (RAÄ Tanum 160:1) displaying two humans in a sexual intercourse scenes. They are very close to each other, but show no intersection. Another telling example is provided by an animal whose back is enclosed within a ships prow, with again neither figure crosscutting the other (Fig. 6.6). Therefore, none of the superimpositions and fusing of carvings discussed above appears to be coincidental. It must be concluded that these human-object hybrids are deliberate and meaningful compositions. It might not always be possible to determine which feature, if the body or the object, was carved first and which came second, but at some point in time, the decision was made to morph ships, other objects and body parts into each other and equate them with one another.

Fig. 6.6
figure 6

Examples of figures placed close to each on a rock art panel, showing no or very limited crosscuttings; Hoghem, RAÄ Tanum 160 (by Rich Potter using SfM)

Pragmamorphism : Body Parts and Material Qualities

In the Scandinavian Bronze Age, objects like canoes and weapons were functionally linked to social practices such as travel, warfare and exchange. All these practices have a bodily dimension in that they require activities to be carried out in the real world. By referring to Mauss’ techniques of the body (Mauss 1992), it is possible to understand how things could affect bodily motions in various social circumstances (Horn 2014; see also Warnier 2011; Malafouris 2008). In activities such as raiding, fighting and seafaring, particular body parts (e.g. the arms) may have been perceived as especially important. During these activities, certain distinctive qualities linked to them – for example, the attribute of possessing strong arms – might have come to the fore. The phallus, in contrast, may have had a more stable meaning and was perhaps used to assert masculinity and virility in most circumstances (Bevan 2015; Horn 2013a). Furthermore, in addition to representing meaningful social links between objects, action, bodily techniques, body parts and body qualities, the equation of objects and body parts on rock carvings may indicate how people perceived and experienced their own bodies. This consideration calls for the introduction of a new concept, that of pragmamorphism, which further aids explorations of the meaning of hybrid human-object engravings.

The concept of pragmamorphism as defined by physicist and economist Emanuel Derman (2011a, b, 2012) is particularly helpful for analysing the morphing of objects into body parts. The term itself is derived from the Greek word pragma, meaning ‘material object’, and morphē, meaning ‘shape’. Taken at face value, boats with legs and hands may seem to represent anthropomorphized canoes, because human body features are added to boats. However, as I have argued above, most such carvings are not merely boats with added body parts (but see Fig. 6.5b, c for possible exceptions). Similarly, I have argued that swords and other weapons morph into particular body parts but are not in themselves equipped with parts of the human body. In reality, what we see in these carvings are humans with parts of their bodies replaced by objects – a practice that makes both the objects and the human anatomy inherently ambiguous. I maintain that this is a different semantic category to anthropomorphism and one which expresses a different set of ideas.

The concept of pragmamorphism does not posit that objects like ships and swords are imbued with human qualities such as personhood or agency, although of course this cannot be excluded. More simply, it claims that body parts and entire human beings are partly constructed from material objects, as the etymological definition of the term suggests (see above). Importantly, however, the term has a deeper meaning, just like anthropomorphism signifies more than just objects to which human features have been added. Reflecting its Greek etymology, the term signifies a form that embodies an essential inner substance.

Derman maintains that pragmamorphism ‘refer[s] to attributing to humans the properties of inanimate things’ (Derman 2011a); it is an infusion of human minds with material qualities (Derman 2011a, b, 2012). A key problem faced by archaeologists, however, is that a process like this does not necessarily leave material traces. As we cannot address prehistoric minds directly, we have to rely on inferences from their material remains. This, of course, is an archaeological platitude. Nonetheless, rock art presents us with uniquely qualified evidence for gaining insights into past perceptions of bodies and their relation to material culture, because both are depicted in direct connection to each other. We may assume that, when depicting human bodies, prehistoric rock carvers modelled the images based on their own bodies. Arguably, this means that people put thoughts into rock art, because before the images emerged on the rocks, they had to picture them in their minds (Lewis-Williams 2002; Sacco 2004). As Ling and Cornell (2010) argued, rock art may have been carved with the intention of influencing outcomes in the real world by infusing the pictures with secondary agency.

Pragmamorphizing limbs, phalli and entire humans carved on rocks might suggest that specific body parts, or even the body as a whole, were imbued with certain characteristics of the objects with which they were equated. We still do this today. Equating body parts with material characteristics is a metaphorical process frequently invoked when we highlight a person’s qualities. For example, if we say that someone has a ‘heart of gold’, we do not mean that the person literally has a golden heart. Similarly, if we point out that someone’s brain works like a computer, we do not mean that that person literally performs his thinking in binary code. Material qualities are used metaphorically because they are thought to surpass normal human capabilities. In the metaphors mentioned above, gold is used as it is thought of as purer than any human heart could ever be, while a computer is thought of as faster, more logical and precise than any human brain could possibly be. By doing this, we imply that a particular person, or a part of their body, surpasses the ability of average humans.

For the modern mind, things and bodies are perceived to be more separate than it may have been the case for past societies, in which, in particular, there seems to be an especially close relationship between fighters and their weapons. This relationship has been discussed by a number of researchers using concepts including body maps, body perception, techniques of the body and habitus in the Maussian sense of the word (Horn 2014; Malafouris 2008; Molloy 2008; Warnier 2011). In these readings, the fighters and their weapons become mechanical pairs of elements (Mauss 1992), i.e. they form a functional unit through training and frequent practice in combat. Weapons thus merge into the body map of fighters; they become artificial limbs and could then be perceived as body parts (Malafouris 2008).Footnote 2 In this way, the sword becomes an integral part of the warrior, and by morphing the sword-phallus into a canoe, the whole warrior is imbued with those characteristics of the canoe that are perceived to surpass a normal fighter’s abilities.

Strong Like a Bronze Sword, Fast Like a War Canoe: Interpreting Bronze Age Rock Art

Much of southern Scandinavian rock art revolves around speedy and forceful mobility and movement in general. This is evident in the omnipresent ships found at coastline locations and in the foot soles, horses and wagons found on higher ground (Coles 2003, 2008; Skoglund 2013a, b; Bertilsson 1987; Bradley 2009; Ling 2008). Moreover, exaggerated calf muscles of many human figures emphasize their capability to stride with determination, while procession scenes are also linked to movement (Coles 2003; Taylor 2005).

The speed and conduct of movement was important in Bronze Age warfare tactics such as raiding. Momentum is imperative to surprise defenders, overrun enemies or chase down fleeing victims. Examples can be found throughout history, from Caesar’s forced marches leading, for example, to the capture of Vesontio (Ezov 1996), to Macedonian King Alexander moving his phalanxes at high speed (Arrian 1976) and up to the German ‘Blitzkrieg’ of World War II (Jersak 2000). Paul Virilio has explored the link between velocity and warfare and has incorporated it into his dromology, i.e. ‘the science of speed’ (Virilio 1986: 47), arguing that environments that enable high speed see a higher frequency and intensity of violence. He specifically mentions maritime and waterborne mobility as a case in point (Virilio 1986: 73–80). In the Nordic Bronze Age, violent encounters are typified by numerous pieces of evidence including the mass grave with massacre victims from Sund, Norway (Fyllingen 2003); the male burial from Over Vindinge, Denmark, who had a spear tip stuck in his back (Kjær 1912); and the Tollense Valley battlefield with over 200 victims identified thus far (Jantzen et al. 2011). Moreover, pictorial evidence suggests that Bronze Age boats were potentially able to travel at high speed. They were arguably designed in a similar way to the Iron Age ship from Hjortspring (Kaul 2003), which has been proven to be seaworthy and capable of fast travel (Vinner 2003: 117–118).

Pragmamorphism comes into play here as a way to imbue a person with desirable qualities. Warriors, or their legs, may have been infused with the ability of canoe-like speed by using older ship carvings as legs or carving the warriors’ legs in a ship-like style. As pointed out above, momentum is related to speed and is especially important for forceful attacks. Therefore, older canoe carvings or canoe-like depictions may have been important ways to liken arms, swords and perhaps whole bodies to canoe-like momentum and power.

Certain objects may have had broader and more contextual meanings. Swords, for example, were not only used in warfare but were also deposited in high-status graves and hoards (Aner and Kersten 1973–2014; Oldeberg 1974, 1976; Maraszek 2006; Kristiansen 1974; Melheim and Horn 2014). Therefore, we may observe on the rock carvings male genitals pragmamorphized into swords as ways to express links to violence but also to social power and the capacity to rule over others and to retain a fellowship; it may perhaps also signify that the phallus could be turned into an implement of sexualized violence. We have long known that, in several ancient societies, the sexuality of hero-warriors was described in aggressive terms, e.g. in the Gilgamesh epos. Here, Enkidu is described on tablet I, column IV, as ‘attack[ing], fucking (sic) the priestess’ (Gardner and Maier 1985: 77). In another passage, Gilgamesh reserves for himself the right of the first night with freshly married wives as indicated in tablet II, column II (Gardner and Maier 1985). Sexualized violence is a means to exert power. Sigmund Freud pointed out that weapons symbolize male genitals through many ages and cultures and defined two material characteristics that provide semantic substance for this symbolic equation (Freud 1999: 156–158 170):

  • Resemblance of physical characteristic: long, hard and pointed

  • The capability to penetrate

In this respect, the pragmamorphism of genitals as swords, spears and canoes opens up the possibility of a disturbing new reading of rock art as depicting, at least in part, sexualized violence. Timothy Taylor pointed out that themes like slavery, rape and the like are understudied in archaeology because they disquiet modern researchers (Taylor 2005). However, it is evident that abduction, rape and other forms of sexualized violence have been employed as a tactic in many a violent encounter through history, from modern wars to Native American conflict (Burch 2007: 22; Seifert 1996; Gottschall 2004: 129–130). Since the evidence at our disposal is ambiguous, it is uncertain whether such acts were committed during the Nordic Bronze Age. However, this is something that we ought to consider, as the portrayal of ‘hyper-masculinity’ and the existence of warfare do provide a fertile ground for the emergence of sexualized violence (Bevan 2015, 2006; Yates 1993; Horn 2013b; Kristiansen 2013; Vandkilde 2014).

Conclusion

The carving of rock art may have been triggered by many different events such as a crew embarking on a raid, the initiation of young warriors or even fertility rites wishing for a large breed of powerful new warriors. As rock art scenes are complex and extremely varied, there is no need to settle on just one interpretation, since rock art likely marked several socially sanctioned events and practices. In this chapter, I have argued that the transformation of body parts into material objects in southern Scandinavian rock art was a deliberate act. I have then introduced the concept of pragmamorphism to explore the thoughts and beliefs underpinning such acts. I have contended that pragmamorphism was more than just a stylistic process of equation or replacement. It infused body parts with certain desirable characteristics expressed by the objects. This may have been done in order to infuse the body of a warrior with the rapid mobility and the momentum of canoes, thus making this individual a more capable raider. The engraving of these images may have been driven by the desire to influence the outcome of raids and other violent encounters. I have also argued that rock art was used to reinforce social ideals. Fighters may have moulded themselves according to ideals of what a warrior ought to be. Similarly, young males may have found or assumed an identity to which they aspired and which we can also see archaeologically in graves and hoards; this is the warrior ideal. Changes in weapon technology throughout the Bronze Age, their widespread adoption and their connection to a high social status indicate that swords, in particular, were highly valued and that some of their qualities were perceived as superior. The combat marks visible on them show that this perception was being based on actual experience. This may have been the case for canoes as well, but this can only be inferred from rock art as we lack the physical remains of Bronze Age Scandinavian boats. Their superior material characteristics may have included speed, just as deadliness must have been associated to swords. Such cultural equations may have instilled into fighters the desire to be deadly like a sword and into raiders to be fast like a war canoe.