Abstract
The paper presents the design of three serious games for teaching the basis of the von Neumann’s machine in a 3D environment. For this objective, the paper initially defines a framework useful to describe the design, then uses the framework to introduce the games. Furthermore, it presents a first prototype of one of the described games. It then describes the protocol that will used to evaluate the usability, proficiency and psychological effectiveness of such games, and ends with a brief discussion on the proposed study.
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Cecilia, M.R., De Gasperis, G. (2016). A Study on Teaching and Learning the von Neumann Machine in a 3D Learning Environment. In: Caporuscio, M., De la Prieta, F., Di Mascio, T., Gennari, R., Gutiérrez Rodríguez, J., Vittorini, P. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning . Advances in Intelligent Systems and Computing, vol 478. Springer, Cham. https://doi.org/10.1007/978-3-319-40165-2_10
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DOI: https://doi.org/10.1007/978-3-319-40165-2_10
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