Abstract
Path planning (or motion planning) is a common application of computer science and robotics where a path has to be found between points (typically two points, source and destination point) within an arena. The representation of the arena may already be known or may be discovered by localisation and mapping methods (in this chapter we consider examples where the arena layout is known in advance). The resultant path should be short, minimising distance between the points. Other constraints may also apply, such as requiring paths of sufficient width, avoiding walls, avoiding obstacles, or minimising the number of turns.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Jones, J. (2015). Morphological Adaptation Approaches to Path Planning. In: From Pattern Formation to Material Computation. Emergence, Complexity and Computation, vol 15. Springer, Cham. https://doi.org/10.1007/978-3-319-16823-4_14
Download citation
DOI: https://doi.org/10.1007/978-3-319-16823-4_14
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-16822-7
Online ISBN: 978-3-319-16823-4
eBook Packages: EngineeringEngineering (R0)