Abstract
Local illumination models simplify the rendering problem to shading a surface fragment according to a given point or directional light source. This is based on several false assumptions resulting in less realistic images:
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© 2008 Springer Nature Switzerland AG
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Szirmay-Kalos, L., Szécsi, L., Sbert, M. (2008). Simple Improvements of the Local Illumination Model. In: GPU-Based Techniques for Global Illumination Effects. Synthesis Lectures on Computer Graphics and Animation. Springer, Cham. https://doi.org/10.1007/978-3-031-79525-1_4
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DOI: https://doi.org/10.1007/978-3-031-79525-1_4
Publisher Name: Springer, Cham
Print ISBN: 978-3-031-79524-4
Online ISBN: 978-3-031-79525-1
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