Abstract
The article is devoted to the cause of the paradoxical and generally negative attitude of most religious cultures to games, alongside the formers’ denying their own game nature, which characterizes them, according to Johan Huizinga. It is Immanuel Kant’s Third antinomy, binding these cultures to believe in the opposite thesis and antithesis, which is proposed as the cause. On the one hand, in the freedom of will, which makes life multivariate and likens it to the gameplay experience. On the other hand, in the predestination of fate, which excludes any multivariance in life and forces to consider any gameplay experience only as an illusion of free choice. Both thesis and antithesis are proved by the law of causality. The latter is derived from the definition of reality, which makes both thesis and antithesis equally true. The aim of the research is to eliminate the insufficiency admitted by Kant in justifying these thesis and antithesis, and, thereby, to reconcile them within the framework of a single concept.
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Zamorev, A., Fedyukovsky, A. (2023). Culture and Life as Gameplay Experiences: A Theological Point of View. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 830. Springer, Cham. https://doi.org/10.1007/978-3-031-48020-1_4
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