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The Game in the Context of Social Dramaturgy

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The World of Games: Technologies for Experimenting, Thinking, Learning (PCSF 2023)

Abstract

This article examines the structure of communicative relations in modern society, which becomes - along with the development of mass media technologies - more and more a “show society”. So, the authors note that the analysis of the social interaction design on the base of the theatrical dramaturgy is quite relevant. The game model of postmodern society is considered within the framework of the socio-phenomenological attitude of modern philosophy using the methods of analogy and comparative analysis. The problem of ambiguous understanding of the reality and meaning of human actions, more reinforced by the symbolism of visualization as a priority public form in social interactions, comes to the forefront. As the computer games and online networks spread into everyday life, professional activities and education, the theatrical dramaturgy turns out to be immanent in all social life. The principles and methods of this social dramaturgy are studied in the context of an interdisciplinary analysis of the trend for modern society gamification. The authors’ contribution consists in the study of the specifics of social interactions construction in the model of post-dramatic theater in terms of the non-classical vision of social events dynamics resulting from interdisciplinary analysis of the gamification forms in hybrid interaction systems. The principles of the social dramaturgy are shown as allowing to identify the new trends in the game manifestation associated with the intensive development of digital media technologies.

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Correspondence to Olga Shipunova .

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Mureyko, L., Shipunova, O. (2023). The Game in the Context of Social Dramaturgy. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 830. Springer, Cham. https://doi.org/10.1007/978-3-031-48020-1_3

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