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Issues of City Management in the Context of Game Theory

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The World of Games: Technologies for Experimenting, Thinking, Learning (PCSF 2023)

Abstract

The purpose of the study is to determine the opportunities and parameters of using game theory to analyze the processes of urban development and the choice of models for managing urban space. The study is based on an integrated approach that allows to identify the features of the application of game theory methods in the subject field of urban studies, in defining urban space as a space for the game of various participants with their goals and possibilities of choosing a certain strategy and obtaining a result (payment, benefit). Since the study is dedicated to the development of a single urban space and its management, it is necessary to search for criteria for optimal solutions that would reflect the interests of all participants of the game. It is important to define these criteria in the context of using well-known concepts of urban space development, for example, the concept of Henri Lefebvre and David Harvey “the right to the city”. Researchers believe that the use of game theory in urban studies may have a positive impact on urban research. However, for this, a number of opinions about the provisions of game theory can be reviewed the results of the game may be considered not only in the context of the maximum, primarily financial benefit (“winning”) of one or more participants (players), but also from the point of view of potential optimal results associated with the welfare of society as a whole. City management problems can be explored and modeled using the concepts and methods developed in game theory. To achieve this, it is necessary to determine the principles and methods of “non-mathematical” development of game theory in the context of urban studies as a social science, while maintaining its theoretical and methodological apparatus.

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Correspondence to Tatiana Bernyukevich .

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Bernyukevich, T. (2023). Issues of City Management in the Context of Game Theory. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 830. Springer, Cham. https://doi.org/10.1007/978-3-031-48020-1_15

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