Abstract
The gaming industry is currently one of the most rapidly developing sectors of the economy, generating billions of dollars for developers. A video game represents not a simple, but a complex object of intellectual property law, encompassing various distinct results of intellectual activity, such as music, screenplay, plot, video, and game characters. The issue of regulating relationships arising from video games has been a longstanding one. This article analyzes global and Russian judicial practices regarding liability for actions committed in the gaming world or the real world with the aim of obtaining rights and advantages in the game. It demonstrates that two regulatory spheres actively interact in this domain: the slowly evolving domestic legislation and “soft law” in the form of sets of rules established by game platform owners. The conclusion is drawn that the “soft law” of gaming and technological platforms assumes the role of a new source of law.
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Ivanov, V.V., Trubnikova, T.V., Churilov, A.Y. (2023). Liability in the World of Games: The Interaction of Positive and Soft Law. In: Bylieva, D., Nordmann, A. (eds) The World of Games: Technologies for Experimenting, Thinking, Learning. PCSF 2023. Lecture Notes in Networks and Systems, vol 830. Springer, Cham. https://doi.org/10.1007/978-3-031-48020-1_12
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