Abstract
The potential benefits of using the engaging and interactive nature of games to achieve specific objectives have been recognized by researchers and professionals from various domains. Serious games have been developed to impart knowledge, skills, and awareness in areas such as education, healthcare, and the environment, while gamification has been applied to enhance the engagement, motivation, and participation of users in non-game activities such as sustainability and learning. As a result, the fields of game design, software engineering, and user experience are increasingly converging to create innovative solutions that blend the strengths of games with real-world applications.
The main goal of this book has been to foster an environment of collaboration that unites experts from both the software engineering and game development communities. The primary aim has been to facilitate knowledge sharing, exchange of experiences, and interdisciplinary perspectives to explore the latest opportunities, challenges, costs, and benefits associated with games in serious contexts. Additionally, the book seeks to establish a fresh research agenda that aligns with the emerging trends and issues in the field.
The aim of this chapter is to provide an overview of the major challenges that must be addressed by the software engineering and game development communities to fully realize the potential of serious games and gamification in various domains.
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Bucchiarone, A. (2023). Grand Challenges in Software Engineering for Games in Serious Contexts. In: Cooper, K.M.L., Bucchiarone, A. (eds) Software Engineering for Games in Serious Contexts. Springer, Cham. https://doi.org/10.1007/978-3-031-33338-5_13
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DOI: https://doi.org/10.1007/978-3-031-33338-5_13
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