Skip to main content

Virtual Reality Technology in Indoor Environment Art Design

  • Conference paper
  • First Online:
Cyber Security Intelligence and Analytics (CSIA 2023)

Part of the book series: Lecture Notes on Data Engineering and Communications Technologies ((LNDECT,volume 173))

  • 351 Accesses

Abstract

The data deconstruction ability and visual imaging ability of virtual reality technology determine that it has a great prospect in the field of interior environment art design. This paper studies the application of virtual reality technology in indoor environmental art design of Internet of Things smart home through the analysis of the application of virtual reality technology in the expression of indoor environmental art design. Through the analysis and research on how to deconstruct and reshape the interior environmental art design of virtual reality technology, This paper discusses the new ideas and methods that virtual reality technology brings to indoor environmental art design in the comparison and selection of design schemes, communication with users, demonstration of construction technology, etc., which makes indoor environmental art design more reasonable and efficient, and contributes to the overall scientific control of indoor environmental art design. This article mainly studies the application of virtual reality technology in the interior environment art design, introduces the concept and principle of virtual reality technology, and carries on the professional processing to the interior environment art design. The data test shows that the application of virtual reality technology in indoor environmental art design effectively improves the level of indoor environmental art design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 189.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 249.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Pletz, C.: Which factors promote and inhibit the technology acceptance of immersive virtual reality technology in teaching-learning contexts? Results of an expert survey. Int. J. Emerg. Technol. Learn. (iJET) 16(13), 248 (2021)

    Article  Google Scholar 

  2. Atsz, O.: Virtual reality technology and physical distancing: a review on limiting human interaction in tourism. J. Multidiscip. Acad. Tour. 6(1), 27–35 (2021)

    Article  Google Scholar 

  3. Akdere, M., Acheson, K., Jiang, Y.: An examination of the effectiveness of virtual reality technology for intercultural competence development. Int. J. Intercultural Relat. 82(1), 109–120 (2021)

    Article  Google Scholar 

  4. Appel, L., Peisachovich, E., Sinclair, D.: CVRRICULUM program: benefits and challenges of embedding virtual reality as an educational medium in undergraduate curricula. Int. J. Innov. Educ. Res. 9(3), 219–236 (2021)

    Article  Google Scholar 

  5. Katona, J.: A review of human-computer interaction and virtual reality research fields in cognitive InfoCommunications. Appl. Sci. 11(6), 2646 (2021)

    Article  Google Scholar 

  6. Lee, S.Y., Bak, S.H., Bae, J.H.: An effective recognition method of the gripping motion using a data gloves in a virtual reality space. J. Digit. Contents Soc. 22(3), 437–443 (2021)

    Article  Google Scholar 

  7. Takami, A., Taguchi, J., Makino, M.: Changes in cerebral blood flow during forward and backward walking with speed misperception generated by virtual reality. J. Phys. Ther. Sci. 33(8), 565–569 (2021)

    Article  Google Scholar 

  8. Thomas, S.: Investigating interactive marketing technologies-adoption of augmented/virtual reality in the Indian context. Int. J. Bus. Compet. Growth 7(3), 214–230 (2021)

    Article  Google Scholar 

  9. Mancini, M., Cherubino, P., Cartocci, G., et al.: Forefront users’ experience evaluation by employing together virtual reality and electroencephalography: a case study on cognitive effects of scents. Brain Sci. 11(2), 256 (2021)

    Article  Google Scholar 

  10. Rauf, F., Hassan, A.A., Adnan, Z.: Virtual reality exergames in rehabilitation program for cerebral palsy children. Int. J. Comput. Appl. 183(19), 46–51 (2021)

    Google Scholar 

  11. Abbas, R.L., Cooreman, D., Sultan, H.A., et al.: The effect of adding virtual reality training on traditional exercise program on balance and gait in unilateral, traumatic lower limb amputee. Games Health J. 10(1), 50–56 (2021)

    Article  Google Scholar 

  12. Mathis, F., Williamson, J.H., Vaniea, K., et al.: Fast and secure authentication in virtual reality using coordinated 3D manipulation and pointing. ACM Trans. Comput.-Hum. Interact. 28(1), 1–44 (2021)

    Article  Google Scholar 

  13. Guaitolini, M., Petros, F.E., Prado, A., et al.: Evaluating the accuracy of virtual reality trackers for computing spatiotemporal gait parameters. Sensors 21(10), 3325 (2021)

    Article  Google Scholar 

  14. Ma, J., Wu, D., Huang, M.: The detection system of automobile interior environment based on single chip microcomputer. Open Access Libr. J. 8(12), 9 (2021)

    Google Scholar 

  15. Gao, J., Kim, I.S.: A comparative study on healing environment elements and WELL building standard criteria for interior environment design of geriatric hospitals. Korean Inst. Inter. Des. J. 29(1), 72–80 (2020)

    Article  Google Scholar 

  16. Jamshidi, S., Pati, D.: A narrative review of theories of wayfinding within the interior environment. HERD 14(2), 290–303 (2020)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Shuran Zhang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Zhang, S. (2023). Virtual Reality Technology in Indoor Environment Art Design. In: Xu, Z., Alrabaee, S., Loyola-González, O., Cahyani, N.D.W., Ab Rahman, N.H. (eds) Cyber Security Intelligence and Analytics. CSIA 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 173. Springer, Cham. https://doi.org/10.1007/978-3-031-31775-0_8

Download citation

Publish with us

Policies and ethics