Abstract
Meta-universe is a process that changes from quantitative to qualitative change with the development of specific technologies, and it incorporates several scientific technologies. The concept of metaverse has brought new changes to the academic world, and the development of all sectors of society will face new opportunities and challenges. The aim of this paper is to investigate the design of virtual reality systems for metaverse scenarios. This paper introduces virtual reality technology and human-computer interaction technology, puts forward the idea of dealing with the phenomenon of interpenetration of human body and objects in virtual scenes, and optimises its core collision detection algorithm for this need, builds a virtual scene of a traditional building on the current mainstream virtual reality engine unity3d platform, and completes the algorithm test. The experimental results show that the hybrid algorithm is superior in terms of the realism of human-computer interaction.
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Gao, T., Yang, Y. (2023). The Design of Virtual Reality Systems for Metaverse Scenarios. In: Xu, Z., Alrabaee, S., Loyola-González, O., Cahyani, N.D.W., Ab Rahman, N.H. (eds) Cyber Security Intelligence and Analytics. CSIA 2023. Lecture Notes on Data Engineering and Communications Technologies, vol 173. Springer, Cham. https://doi.org/10.1007/978-3-031-31775-0_2
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