Keywords

The media and entertainment industry is one of the most significant global sectors and one of the first adopters of innovative technological advancements. The industry is divided into segments, such as film, TV shows, radio shows, music, newspaper, magazines, and books. Its strategies are continually evolving as technology advances. The media industry plays a crucial role in influencing and constructing the public’s opinion while the entertainment sector brings people together and helps create a sense of relaxation and happiness (How is technology Transforming the Media and Entertainment business | Jellyfish Technologies).

As the internet and mobile technology increase in popularity, the advertising business revenues are susceptible to consumer behavior to follow, subscribe, and like the content. Today, digitalization dominates the growth of the media and entertainment industry. Disney media networks were impacted as consumers shifted to watching online content on platforms like YouTube, Netflix, and other streaming services. Another major issue the industry faces is piracy and cyber risks. It has become imperative for this industry to protect its consumers and their content (10 Challenges and Opportunities Media and Entertainment Industry in 2018 | LinkedIn 2018).

Business costs are escalating as media research to stay up to date with evolving market trends and technology is constantly needed. Another challenge the industry faces is the craving for innovation and creativity. The industry needs to prioritize creating content that is appealing with a digital experience that connects with consumers in a meaningful way.

During the COVID-19 pandemic , the media and entertainment industry was severely affected with the lockdown, live performances, outdoor recreational activities, and cultural site visits being postponed or canceled. The pandemic leads to the global shutdown of TV and film production as well as cinemas, live entertainment venues, and theme parks. Since the media and entertainment industry largely depends on social activity, the current world’s circumstance was the most significant challenge this industry had to overcome (Media and Advertising are Changing. Here are your Biggest Challenges. | Inc 2019).

There remain however many opportunities in the media and entertainment industry. With digitalization becoming inevitable, data on consumer viewing and shopping behavior interests, attitude, and demographics are easily attained by modern analytical applications. The use of targeted data can allow companies to deliver precisely targeted content or advertisements. Additionally, the industry’s shift to online data has become a game changer. There are opportunities for new talents from professionals to produce creative content and creative client servings. Companies now have more opportunities to create virtual entertainment and real-life modeling activities, virtual events, and virtual museums. The industry is growing and implementing innovative technologies to create appealing and personalized content and build a high-quality online experience (5 Benefits: Competitive Advantages of big data in Business | new-gen apps 2017).

Cloud Collaboration enables multiple collaboration remotely and simultaneously on content creation projects through dedicated software. A band can record virtually, in real-time with the same recording quality regardless of each member’s location. Through high-speed internet, the latest software can mirror recording sessions, at several locations, without identifiable delays ensuring recording continuous around seamlessly around the globe. This technology introduced in AVID Pro Tools , a digital audio workstation in 2018, is stored in the Cloud, and it can be accessed from different locations. Users can manage different versions of a project and give reviews independently, similar to Google’s docs and sheets (Cloud Collaboration | SearchCloudComputing 2015).

Value Chain

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The value chain for media and entertainment value chain comprises seven phases: concept development, content creation, production, distribution, marketing, broadcasting, and archiving.

Concept development involves the identification of appropriate content to be created and delivered through understanding the needs and trends of the market. Content creation involves the production of relevant materials, through activities, such as creating new shows, written content, or visuals. In the production phase, created content is fully developed, ready for consumption. Products are then ready for distribution by selling to outlets such as TV networks, cinemas, bookstores, etc. Once there the content gets promoted through various marketing activities, before being broadcast. Once the broadcasting phase has been concluded, content is archived for future use, if necessary. This archiving phase concludes the value chain for this industry .

Case Studies

Case Study 1

Online Co-creation and File Sharing Using Cloud Collaboration Technology

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  • Countries of implementation: Global

  • Company: AVID Technology

    AVID Technology is an American technology and multimedia company that has a good reputation in the media and entertainment industry. It specializes in audio and video, specifically, digital nonlinear editing (NLE) systems, video editing software, audio editing software, music notation software, management, and distribution services. Avid products are used in the television and video industry to create television shows, feature films, and commercials. Avid products are used in the television and video industry to create television shows, feature films, and commercials (Avid Acquires the Assets of Rocket Networks| businesswise 2003).

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Technology

Platforms/cloud collaboration

Description

Pro Tools is one of the very few technologies that dominate this industry. It was developed to create one of the best quality digital music recordings in the industry. Pro Tools was created by Avid technology, and its purpose is to provide a digital audio workstation to develop one of the world’s most diverse sets of recording, editing, and mixing system. Pro Tools’ software enables musicians to record using analog hardware, edit and mix songs with the built-in editing and mixing tools, add effects, and save them on a CD. The technology’s hardware is responsible for converting analog audio to digital signals the computer can comprehend. Avid Cloud Collaboration for Pro Tools is a feature developed in 2018 to enable multiple collaborators to contribute remotely and simultaneously on the same project (Pro Tools Systems | HowStuffWorks).

Stage

In market

Beneficiaries

Recording artists, musicians, sound engineers, postproduction artists

Remote access

Convenience

Improved health and safety

Cost-effective

Collaboration

Cloud storage

(Advantages and Disadvantages of Pro tools | HowStuffWorks)

Case Study 2

Online Streaming and Smart Media

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  • Countries of implementation: Global

  • Company: Netflix

    Netflix is the world’s leading streaming entertainment company that allows users to watch a diverse range of TV shows, movies, documentaries on any internet-connected device.

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Technology

Artificial intelligence (AI)/cloud-based tools

Description

Netflix came up with a movie as part of the Black Mirror series called Bandersnatch. It is an interactive movie where the watchers’ decisions influence the continuation of the movie. The interactive film has five different endings mapping out every possible ending, making watching the film like a game. Netflix used artificial intelligence (AI) to create an innovative new way to experience online streaming where views can shape their own story as they go (“Black Mirror: Bandersnatch” Could Signal the future for A. I Directors | Inverse)

Stage

In market

Beneficiaries

Subscribers and viewers

Engaging experience

Personalized experience

Case Study 3

3D Mapping

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  • Countries of implementation: Global

  • Company: Green Hippo

    Green Hippo develops high-performance video processing software for over 15 years, building quality applications for the entertainment industries. Their core technology is to integrate multimedia products such as projectors and screens through its media servers to create 3D mapping effects and visualizations (About Green Hippo | Green Hippo).

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Technology

Augmented reality (AR)/virtual reality (VR)/3D image projection

Description

Hippotizer offers components enabling intricate mapping projects. Using shape for 3D mapping features, the projection can be aligned, allowing for elaborate LED designs providing a new perspective to real-time video creation with easy-to-set-up interphase

Stage

In market

Beneficiaries

Show light designers, facade lighting designers, corporate events organizers

State of the art 3D effects and visualizations

Design manipulation

Case Study 4

Augmented Reality (AR) in Games

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  • Countries of implementation: Global

  • Company: Niantic

    Niantic is a software development company in the USA and is known for its innovative development and creation of AR mobile games (A Brief History of Niantic Labs, the Makers of Pokémon Go | TechCrunch).

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Technology

Augmented reality (AR)/GPS : it is a location-based game

Description

Pokémon Go is an augmented reality mobile game. It uses the GPS in the mobile devices to help locate battles, capture, and train the virtual creators, making the game seem like part of the players’ real world. It excited the use of AR and location-based technology to encourage physical activity. The application targeted Pokémon fans to search for Pokémon in the real world (Is Pokémon Go Augmented Reality? | Scientific American)

Stage

In market

Beneficiaries

Gamers

Supports physical activity

Enhanced real-life social exchanges

Employees

Interactive immersive experience

Improved training and educational

Increased potential for remote work and collaboration

Case Study 5

Streaming

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  • Countries of implementation: Global

  • Company: Netflix, Inc.

    Netflix , Inc. is an American media services provider and production company, founded in 1997. The company’s primary business is its subscription-based streaming service which offers online streaming of a library of films and television programs, including those produced in-house (About Netflix | Netflix Media Center).

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Technology

Platforms/streaming media

Description

Online streaming of a library of films and television programs for adults and

children

Stage

In market

Beneficiaries

Subscribers

Content variety

Cost-effective

Multiplatform compatibility

Case Study 6

3D Surround Sound

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  • Countries of implementation: Global

  • Company: Dolby Laboratories

    Dolby Laboratories, Inc. is an American company specializing in audio noise reduction and audio encoding/compression. Dolby licenses its technologies to consumer electronics manufacturers (Discover Dolby | Dolby).

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Technology

Augmented reality (AR)/virtual reality (VR)/3D surround sound

Description

Dolby Atmos is a suite for immersive audio, having both horizontal and vertical sound placement. This technology has been used in recent years in the cinema industry, games, and Netflix. It has provided an opportunity for moviemakers to create a revolutionary sound experience (Dolby Atoms: What is it? How Can You Get it? | WhathiFi )

Stage

In market

Beneficiaries

Consumers

Immersive sound experience

3D sound projection

High-quality auditory performance

Case Study 7

Bose Frames

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  • Countries of implementation: Global

  • Company: Bose Corporation

    Bose Corporation is an American manufacturing company that sells audio equipment and produces audio gadgets. The company is known for its wide-range audio systems. Bose is best known for its home audio systems and speakers, noise-canceling headphones, professional audio products, and automobile sound systems (About Us | Bose).

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Technology

Augmented reality (AR)/virtual reality (VR)/audio sunglasses

Description

Bose Frames are wearable glasses that include noise-canceling, miniaturized speakers, and a microphone for personal listening and speech. The wearer can hear the sound coming out of the sunglasses, with minimized sound leak while others hear practically nothing the sound technology directs sound at the wearer and away from others. The device is paired with the smartphone via Bluetooth to play music, receive calls, and add information to what the wearer sees. The device accepts gesture controls for volume control and phone answering. It can interact with virtual assistants such as Siri and Google Assistant. The device also connects to augmented reality mobile applications and includes a rechargeable battery (Boss Frames Review | TechRadar)

Stage

In market

Beneficiaries

Consumers

Multipurpose device

Guided access

Augmented reality application

Case Study 8

Virtual Museums

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  • Countries of implementation: Global

  • Company: Google LLC

    Google LLC is an American multinational technology company that specializes in internet-related services and products, which include online advertising technologies, a search engine, cloud computing, software, and hardware.

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Technology

Augmented reality (AR)/virtual reality (VR)/virtual museums

Description

Google Arts & Culture is an online platform through which the public can view high-resolution images and videos of artworks and cultural artifacts from partner cultural organizations throughout the world.

The digital platform utilizes high-resolution image technology that enables the public to virtually tour partner organization collections and galleries and explores the artworks’ physical and contextual information. The platform includes advanced search capabilities and educational tools (When Museums Become Virtual | In exhibit)

Stage

In market

Beneficiaries

Consumers

Increased access to art

Improved visitor experience

Engaging atmosphere

Case Study 9

Nano Cell TV

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  • Countries of implementation: Global

  • Country: LG Corporation

    LG Corporation is a South Korean multinational conglomerate corporation. It is the fourth largest chaebol in South Korea. LG makes electronics, chemicals, and telecom products and operates in over 80 countries (The History of LG | UKEssays).

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Technology

Nanomaterials/8K display resolution

Description

8K Nano Cell TV offers a real 8K LED experience. It is four times the resolution of 4K, complete with the natural, lifelike color of Nano Color, precise color at wide angles with Nano Accuracy, and deeper black and contrast of precisely balanced lighting. With deep learning, any content resolution can be upscaled to 8K. LG’s 8K processor uses artificial intelligence (AI) and deep learning to make it possible, translating the source to over 33 million pixels (What Is 8k and What Are Its Benefits? | The Telegraph)

Stage

In market

Beneficiaries

Consumers

Enhanced viewing

Better imagery

Case Study 10

Mixed Reality Oculus Quest

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  • Countries of implementation: Global

  • Company: Facebook Inc.

    Facebook is an American online social media and social networking service. Oculus is a division of Facebook Technologies, LLC, a subsidiary of Facebook Inc. Oculus specializes in virtual reality hardware and software products. It was founded in 2012 and acquired by Facebook in 2014 (Facebook to Acquire Oculus | Facebook).

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Technology

Augmented reality (AR)/virtual reality (VR)/sensors and computer vision

Description

Oculus Quest is a revolutionary, wireless, virtual reality headset that could be used alone or plugged into the computer to enable access for games that are not in the headset. Oculus’ innovative software delivers a high-quality gaming experience with realistic precision. It is considered an all-in-one gaming headset because it includes visual display, audio, and in-hand controllers, has built-in storage, and does not require a PC . The technology consists of Insight, which is capable of 3D mapping your virtual space for an accurate representation of your surroundings in the real world. This Guardian system prevents the user from hitting an obstacle and has built-in sensors that translate the user’s every move into virtual reality (Oculus Quest: Everything you Need to know | AndroidCenter).

Stage

In market

Beneficiaries

Gamers

State of the art

Hands-free

Eliminated need for PC purchase

Cost-effective

Case Study 11

Artificial Intelligence (AI) in Journalism

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  • Country of implementation: USA

  • Company: The Washington Post

    The Washington Post is a significant daily newspaper published in Washington, D.C. The company stands out with its works on aspects of the US government.

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Technology

Augmented reality (AR)/virtual reality (VR)/robot reporting program

Description

The Heliograf is used to produce reports by recognizing a trend in finance and big data. The Washington Post has used this technology to help journalists with reporting . For instance, the Post used Heliograf during the elections to alert journalists when the election results started trending in an unexpected direction. This gave their staff an advantage (The Rise of the Robot Reporter | the New York Times)

Stage

In market

Beneficiaries

Reporters, staff

Time-effective

Increased efficiency

Increased productivity

Improved quality

Case Study 12

Virtual Theme Parks

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  • Countries of implementation: Global

  • Company: The Walt Disney Company

    The Walt Disney Company , more commonly known as Disney, is an American mass media and entertainment business. The company is leading in the American animation industry and lately has diverted to live-action film, production, television, and theme parks (Disney Company | Britannica).

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Technology

Augmented reality (AR)/virtual reality (VR)/mobile application

Description

Disney has created an app called Play Disney Parks that enables visitors to play games based on the Disney theme park. It created a unique experience that brings the environment surrounding the player to live. It was developed to entertain guests while waiting to queue to ride Space Mountain at Disneyland etc can design their rocket ships while they wait (Play Disney Parks App Relives Bordon in Line | USA Today)

Stage

In market

Beneficiaries

Consumers

Enhanced visitor experience

Entertainment in queue

Case Study 13

Blockchain-Based Live Streaming Platform

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  • Countries of implementation: Global

  • Company: DLive

    DLive TV is one of the leading blockchain-based live streaming platforms. It changed the game for content creators by putting platform ownership in the user’s hand using blockchain technology (DLive, a Controversial Blockchain-based Live Streaming Platform | Blockchain News 2020).

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Technology

Blockchain/platforms

Description

DLive firm created a controversial blockchain-based streaming platform monetized by Lino blockchain. It allows users to build their content and promises incentives to users, viewers, and content creators. Users are rewarded for contributing as the platform grows. It revolutionized distribution systems by awarding the platform community for their contribution rather than the corporation (DLive, a Controversial Blockchain-based Live Streaming Platform | Blockchain News 2020)

Stage

In market

Beneficiaries

Content creators and contributors

Low fees

Cost-effective

Enhanced quality

Live to stream

No creator fees

Efficient

Case Study 14

Big Data in Media and Entertainment

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  • Countries of implementation: Global

  • Company: Qubole

    Qubole platform is a secure, open-source, multi-cloud data lake platform that provides services that aid in diminishing time and efforts toward running data pipelines, machine learning, streaming analytics, and data exploration (About Us | Qubole).

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Technology

Big data /machine learning and cloud

Description

Qubole provides services to companies that are faced with the pressure of creating new business strategies in the digital world. Production, advertising, and distribution plans rely on understanding and analyzing consumers’ behaviors and preferences. As the world shifts from analog to digital media, it gave rise to opportunities for business to leverage their significant data assets to better customer engagement . It predicts what consumers want by collecting data on consumers’ most viewed content and devices they use to see them (Big Data in Media and Entertainment | Qubole)

Stage

In market

Beneficiaries

Consumers

Improved customer experience

Enhanced customer engagement and loyalty

Constant updates

Case Study 15

Cognitive Movie Trailer

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  • Countries of implementation: Global

  • Company: 20th Century Studios

    20th Century Studios is an American film studio that is part of the larger company Walt Disney Studios. It is one of the biggest film studios worldwide.

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Technology

Artificial intelligence (AI)/machine learning and platform

Description

The company created trailers with the help of machine learning algorithms and artificial intelligence (AI) using IBM’s Watson platform. In horror movies , Watson was used recently where the platform survey and understand what creates a sense of horror within the viewers. The platform then selects the topmost workable clips in the films, and the editors use those clips in creating the trailers for them (Machine Learning Already Changing the Entertainment Industry | Future 2016)

Stage

In market

Beneficiaries

Consumers

Improved quality

Unique, engaging experience

Employees

Enhanced workforce expertise and creativity

Effective work management

Case Study 16

Personalized Content

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  • Countries of implementation: Global

  • Company: Netflix

    Netflix, Inc. is an American media services provider and production company founded in 1997. The company’s primary business is its subscription-based streaming service which offers online streaming of a library of films and television programs, including those produced in-house (About Netflix | Netflix Media Center).

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Technology

Artificial intelligence/machine learning and platform

Description

Netflix created an AI algorithm called Meson that helps the team predict what consumers want to watch. Once the subscriber opens the Netflix platform, TV series, movies, or documentaries that he might want to watch are offered on screen (Machine Learning Already Changing the Entertainment Industry | Future 2016)

Stage

In market

Beneficiaries

Consumers

User friendly

Engaging experience

Case Study 17

The Automation of Creativity

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  • Countries of implementation: Global

  • Company: McCann

    McCann is a global American advertising and marketing organization. It is one of the largest industries worldwide and has created iconic adverting campaigns (About Us | McCann).

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Technology

Artificial intelligence (AI)/machine learning

Description

McCann Erickson in Japan created an artificial intelligence (AI) creative director AI-CD . Its purpose is to study the buyer’s brief then produce creative ideas. It is the first robot designed to provide creative directions for commercials. It should be able to do a creative director’s job more effectively (Machine Learning Already Changing the Entertainment Industry | Future 2016)

Stage

In market

Beneficiaries

Consumers

Creative, engaging media campaigns

Employees

Creative direction

Time-effective

Cost-effective

Enhanced learning experience