Abstract
Combined with relevant examples, this paper explores the application of 3ds Max technology in archaeology from perspectives of topography of the site (environment), excavation unit, stratum overlying and artifact restoration in detail. The purpose of this paper is to present the sites and relics intuitively, which is of great significance to promote the development of public archaeology and the exhibition of archaeological museums.
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Zhao, Q., Pan, S. (2021). Application of 3ds Max Technology in Archaeology. In: MacIntyre, J., Zhao, J., Ma, X. (eds) The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy. SPIOT 2020. Advances in Intelligent Systems and Computing, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-62746-1_2
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DOI: https://doi.org/10.1007/978-3-030-62746-1_2
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