Skip to main content

Abstract

Combined with relevant examples, this paper explores the application of 3ds Max technology in archaeology from perspectives of topography of the site (environment), excavation unit, stratum overlying and artifact restoration in detail. The purpose of this paper is to present the sites and relics intuitively, which is of great significance to promote the development of public archaeology and the exhibition of archaeological museums.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Mars Age: 3ds Max 2011 Platinum Handbook I, pp. 3–7. People’s Posts and Telecommunications Press, Beijing (2011)

    Google Scholar 

  2. Ye, X.S.: Three dimensional representation of archaeological sites. Wenbo 5, 70–74 (2002)

    Google Scholar 

  3. Kan, Y.K., et al.: Three dimensional reconstruction of archaeological strata. Comput. Appl. Res. 24(3), 302–305 (2007)

    Google Scholar 

  4. Zhu, L.D., et al.: Research on 3D visualization and application of archaeological strata: taking Jinsha site in Chengdu as an example. J. Chengdu Univ. Technol. (Nat. Sci. Ed.) 5, 564–568 (2007)

    Google Scholar 

  5. Liu, Y.L., et al.: Reappearance of cultural scenes of archaeological sites using 3D virtual modeling technology. Wenbo 1, 87–90 (2009)

    Google Scholar 

  6. Liu, J., Geng, G.H.: 3D realistic modeling and virtual display technology of cultural sites. Comput. Eng. 36(020), 286–290 (2010)

    Google Scholar 

  7. Lin, B.X., Zhou, L.C., Sheng, Y.H., et al.: 3D modeling method of archaeological sites based on hand drawn maps. J. Earth Inf. Sci. 016(003), 349–357 (2014)

    Google Scholar 

  8. Zhang, J.: Research and Application of 3D Reconstruction Technology of Site Scene Based on Laser Scanning Data, Northwestern University (2012)

    Google Scholar 

  9. Li, W.Y., Zhang, F.S., Yang, J.: Application of 3D scanning and rapid prototyping in cultural relic restoration. Wenbo 6, 78–81 (2012)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Qiwang Zhao .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Zhao, Q., Pan, S. (2021). Application of 3ds Max Technology in Archaeology. In: MacIntyre, J., Zhao, J., Ma, X. (eds) The 2020 International Conference on Machine Learning and Big Data Analytics for IoT Security and Privacy. SPIOT 2020. Advances in Intelligent Systems and Computing, vol 1283. Springer, Cham. https://doi.org/10.1007/978-3-030-62746-1_2

Download citation

Publish with us

Policies and ethics