Abstract
The aims of this research were (1) to develop a combined Imagineering process and STEAM-GAAR Field learning model to create collaborative art innovation, (2) to evaluate the combined model, and (3) to study the results of implementing the model. The research process was therefore divided into 3 parts in accordance with these aims. The evaluation of the developed model was carried out by 6 experts in related fields and the implementation of the model was carried out by a sample of 32 students. Evaluation was measured on a 5-point Likert scale and implementation on a scoring rubric table from the data, arithmetic means and standard deviations were calculated. The results showed that: (1) the model consists of 4 elements; Input Factors, Process of Imagineering and STEAM-GAAR Field Learning Model, Evaluation of Collaborative Art Innovation, and Analysis Feedback; (2) the model was evaluated as highly appropriate \( (\overline{{\mathbf{x}}} = 4.54,\,{\text{S}} . {\text{D}} .= 0. 5 0) \); and (3) the quality of students’ collaborative art innovation was rated as very good.
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Acknowledgment
The authors would like to thank Associate Professor Dr. Pallop Piriyasurawong, Associate Professor Dr. Prachyanun Nilsook, Associate Professor Dr. Panita Wannapiroon, Associate Professor Dr. Namon Jeerungsuwan, Dr. Rukthin Laoha, Dr. Thada Jantakoon, Miss Kanokrat Jirasatjanukul, Mr. Thanapol Namnual, Mr. surachet sungkhapan and Mr. Kritsupath Sarnok, Suan Sunandha Rajabhat University, Rangsit University and King Mongkut’s University of Technology North Bangkok.
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Chujitarom, W., Piriyasurawong, P. (2020). Combining the Imagineering Process and STEAM-GAAR Field Learning Model to Create Collaborative Art Innovation. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-40274-7_9
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