Abstract
The use of virtual reality (VR) technology is reaching almost all sectors: medicine, engineering, entertainment, defense, marketing, etc. Especially to those whose main objective is the representation of elements and three-dimensional environments of reality. This is especially relevant within the field of teaching-learning activities of technical drawing. In this case, one of the competences is to represent three-dimensional pieces and objects in two-dimensional drawings. In this process the student must have and develop the spatial skills that depend on the innate abilities of each one. In this communication an experience of the use of the Immersive Virtual Reality is presented to the development of spatial skills in technical drawing. This work describes the design, creation and programming of the computer application, choice of equipment and development of a methodology for use in teaching.
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Acknowledgments
This work has been developed as part of “Virtual-Ledgers-Tecnologías DLT/Blockchain y Cripto-IOT sobre organizaciones virtuales de agentes ligeros y su aplicación en la eficiencia en el transporte de última milla”, ID SA267P18, project financed by Junta Castilla y León, Consejería de Educación, and FEDER funds.
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Rubio, M.P., Vergara, D., Rodríguez, S. (2020). Immersive Virtual Reality in Technical Drawing of Engineering Degrees. In: Gennari, R., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning, 9th International Conference. MIS4TEL 2019. Advances in Intelligent Systems and Computing, vol 1007 . Springer, Cham. https://doi.org/10.1007/978-3-030-23990-9_9
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DOI: https://doi.org/10.1007/978-3-030-23990-9_9
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