Abstract
The Cognitive Science of Religion (CSR) is developing a sophisticated naturalistic account of religion, grounded in empirical research. However, there are limitations to establishing an empirical basis for theories about religion’s role in human evolution. Computer modeling and simulation offers a way to address this experimental constraint. A case study in this approach was conducted on a key theory within CSR that recently has come under serious challenge: the Supernatural Punishment Hypothesis, which posits religion facilitated the shift from small, homogeneous social units to large, complex societies. It has been proposed that incorporating empathy as a proximate mechanism for cooperation into the theory may address these challenges. To test this, we developed a computer simulation that runs iterated cooperation games. To assess the impact of empathy on cooperation, we developed an agent-based model with a baseline for empathetic concern, derived from neuroscientific literature on empathy and cooperation, that could be modulated by signals of religious identity. The results of this simulation may provide important data for an account of religion’s role in human evolution. Results and their implications, for both the theory and the modeling and simulation approach, are discussed.
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Notes
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- 2.
A recent study of political complexity and belief in supernatural punishment shows that a broad spectrum of supernatural punishing models (BSP) can contribute to the emergence of complex societies, without belief in morally-concerned gods, Watts et al. 2015.
- 3.
- 4.
- 5.
The payoff matrix for the game is included in the table below. For those unfamiliar, this means that if both agents cooperate, both agents get a payoff of 3. If both agents defect, they get a payoff of 1. If agent 1 cooperates and agent 2 defects, then agent 1 receives 0 and agent 2 receives 5. If agent 1 defects and agent 2 cooperates, then agent 1 receives 5 and agent 2 receives 0. As such, it may be noted that the game inherently favors defection (see Worden and Levin 2007 for a discussion of theoretical repercussions).
Agent 2
Strategy
C
D
Agent 1
C
(3,3)
(0,5)
D
(5,0)
(1,1)
- 6.
The punishment in this scenario is denying the defector the potential benefits of a cooperative interaction. The “punishing” agent is not required to take any positive action against the defector, but simply follows the game theoretic strategy of minimizing risk by not cooperating with an unreliable partner. The agent, therefore, does not incur any specific costs for this form of punishment, unlike typical cases of punishment, and so the problem of altruistic punishment is avoided (see Fehr and Gachter 2002).
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Acknowledgements
The authors with to thank Justin E. Lane for generously providing time and effort in programming the model and patiently explaining the process as we went along. Without him, this chapter would obviously have not been possible.
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Teehan, J., Shults, F.L. (2019). Religion, Empathy, and Cooperation: A Case Study in the Promises and Challenges of Modeling and Simulation. In: Diallo, S., Wildman, W., Shults, F., Tolk, A. (eds) Human Simulation: Perspectives, Insights, and Applications. New Approaches to the Scientific Study of Religion , vol 7. Springer, Cham. https://doi.org/10.1007/978-3-030-17090-5_9
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