In the previous chapters we have seen how GA is easily used to solve various geometric problems in 2D and 3D, and obviously there are no restrictions for the algebra – after all, it is just an algebra for vectorial quantities. It is difficult to think of an area of CGI where vectors are not used –and sometimes when GA has been used, there are minor considerations of efficiency in execution time, although there is general agreement that it outperforms all other approaches for analytic elegance, and it is just a question of time before GA will be applied to all aspects of CGI.
In this chapter we explore a few more examples of how GA is providing new approaches to familiar problems.
Access provided by Autonomous University of Puebla. Download to read the full chapter text
Chapter PDF
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Rights and permissions
Copyright information
© 2008 Springer-Verlag London Limited
About this chapter
Cite this chapter
(2008). Applications of Geometric Algebra. In: Geometric Algebra for Computer Graphics. Springer, London. https://doi.org/10.1007/978-1-84628-997-2_12
Download citation
DOI: https://doi.org/10.1007/978-1-84628-997-2_12
Publisher Name: Springer, London
Print ISBN: 978-1-84628-996-5
Online ISBN: 978-1-84628-997-2
eBook Packages: Computer ScienceComputer Science (R0)