Abstract
The games in this section are (with the exception of number 4) simple in two senses of the word: they are both easy to play as well as easy to program. They are meant to stimulate you, the user, to become familiar with the computer. In this first little game the computer will seem to have telepathic powers. It is actually an old trick based on the values of different coins.
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© 1982 Springer Science+Business Media New York
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Baumann, R. (1982). Rules of the Game: Introduction to Playing with and Against Computers. In: Hansen, T.S., Kahn, D. (eds) BASIC Game Plans. Birkhäuser, Boston, MA. https://doi.org/10.1007/978-1-4757-3918-3_1
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DOI: https://doi.org/10.1007/978-1-4757-3918-3_1
Publisher Name: Birkhäuser, Boston, MA
Print ISBN: 978-0-8176-3366-0
Online ISBN: 978-1-4757-3918-3
eBook Packages: Springer Book Archive