Abstract
Virtuality need not be a prison. It can be the raft, the ladder, the transitional space, the moratorium that eventually is discarded in order to reach greater freedom. We don’t have to reject life on the screen, but we don’t have to treat it as an alternative life either. Like the anthropologist returning home from a foreign culture, the voyager in virtuality can return to a real world better equipped to understand its artifices. (Turkle, 1998, p. xvii)
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag London Limited
About this chapter
Cite this chapter
Raybourn, E.M. (2001). Designing an Emergent Culture of Negotiation in Collaborative Virtual Communities: The DomeCityMOO Simulation. In: Churchill, E.F., Snowdon, D.N., Munro, A.J. (eds) Collaborative Virtual Environments. Computer Supported Cooperative Work. Springer, London. https://doi.org/10.1007/978-1-4471-0685-2_13
Download citation
DOI: https://doi.org/10.1007/978-1-4471-0685-2_13
Publisher Name: Springer, London
Print ISBN: 978-1-85233-244-0
Online ISBN: 978-1-4471-0685-2
eBook Packages: Springer Book Archive