Abstract
This book has been concerned with multimedia systems, that is, those computer systems in which interaction with a user occurs via channels other than the keyboard and screen. We have examined the requirements for capturing, storing and replaying perceptually realistic information. We have discussed methods of designing and delivering multimedia content to consumers. But the largest section of the book has been concerned with an examination of the methods of realising interactive multimedia systems. These systems are currently limited in use and deployment - and two reasons may be responsible for this. First, the methods by which multimedia data should be processed to extract the required information are not yet clearly defined. Second, current widely available hardware is not capable of processing the data sufficiently fast to allow multimedia interaction to be used to support other applications, such as word processing or graphical editors.
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© 2000 Springer-Verlag London
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Morris, T. (2000). Conclusions. In: Multimedia Systems. Applied Computing. Springer, London. https://doi.org/10.1007/978-1-4471-0455-1_12
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DOI: https://doi.org/10.1007/978-1-4471-0455-1_12
Publisher Name: Springer, London
Print ISBN: 978-1-85233-248-8
Online ISBN: 978-1-4471-0455-1
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