Abstract
In the last chapter, I introduced some of the fund¨¢mental concepts of class-based programming languages. The task of this chapter is to introduce two competing paradigms that are closely related to each other: prototype and Actor languages. Historically, prototype languages developed out of the concepts of Actor languages, but they will be considered in the reverse order because prototype-based languages are now an area of active research while Actors tend to be somewhat (unfairly, in our view) neglected.
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© 2002 Springer-Verlag London
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Craig, I. (2002). Prototype and Actor Languages. In: The Interpretation of Object-Oriented Programming Languages. Springer, London. https://doi.org/10.1007/978-1-4471-0199-4_3
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DOI: https://doi.org/10.1007/978-1-4471-0199-4_3
Publisher Name: Springer, London
Print ISBN: 978-1-85233-547-2
Online ISBN: 978-1-4471-0199-4
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