Abstract
It turns out that storing bytes of data locally on a device that’s equipped for the Mobile Internet Device Profile (MIDP) is easy. Therefore, this chapter starts with an extremely simple example: You’ll take the maze game example from Chapter 3 and store the user’s preferred size information. Then, each time the user restarts the game, the game will automatically create the maze with walls of the user’s chosen width rather than starting at the default width.
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© 2004 Carol Hamer
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Hamer, C. (2004). Storing and Retrieving Data. In: J2ME Games with MIDP2. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0697-2_5
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DOI: https://doi.org/10.1007/978-1-4302-0697-2_5
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-382-0
Online ISBN: 978-1-4302-0697-2
eBook Packages: Springer Book Archive