Abstract
War gaming, long used by military organizations to test strategies without actual combat, are now being used by nonmilitary private and public sector organizations to support the formulation of potentially high-impact decisions and plans. This chapter defines war gaming approaches, describes their application in two case studies, and identifies specific situations that they can effectively address.
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© 2008 Springer Science + Business Media B.V
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Sheppard, B., Slavin, D. (2008). The Use of War Game Simulations for Business Strategies. In: Linkov, I., Ferguson, E., Magar, V.S. (eds) Real-Time and Deliberative Decision Making. NATO Science for Peace and Security Series C: Environmental Security. Springer, Dordrecht. https://doi.org/10.1007/978-1-4020-9026-4_5
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DOI: https://doi.org/10.1007/978-1-4020-9026-4_5
Publisher Name: Springer, Dordrecht
Print ISBN: 978-1-4020-9025-7
Online ISBN: 978-1-4020-9026-4
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