Abstract
Our Challenge-Based Learning (CBL) method can be described as a special form of problem-based learning, in which the problems are of realistic, open-ended nature. Additionally, CBL contains features of experiential and project-based learning approaches. CBL is supported by the provision of Digital Experimentation Toolkits (DExTs) which comprise materials, initial instructions, references to web resources and specific software tools. Technological challenges lie in the ease of use in accessing these data and in communicating the learners’ requests and specifications to the remote sites. Within this article we describe several classroom scenarios for the usage of DexTs in schools. Examples are the calculation of the epicenter of an earthquake, the calculation of lunar heights and the definition of strategies for navigation in a maze. The activities described in this paper were conducted within the framework of our COLDEX project (Collaborative Learning and Distributed Experimentation, http://www.coldex.info).
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Keywords
- Collaborative Learn
- Computer Support Collaborative Learn
- Shared Workspace
- Information Society Technology
- Argumentation Graph
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Baloian, N., Hoeksema, K., Hoppe, U., Milrad, M. (2006). Technologies and Educational Activities for Supporting and Implementing Challenge-Based Learning. In: Kumar, D., Turner, J. (eds) Education for the 21st Century — Impact of ICT and Digital Resources. IFIP WCC TC3 2006. IFIP International Federation for Information Processing, vol 210. Springer, Boston, MA . https://doi.org/10.1007/978-0-387-34731-8_2
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