Abstract
We present a new research direction named a graphics compiler for capturing and dynamic recovering of the shapes of 3-dimensional graphics targets. The graphics compiler is based on graphics parsing precedence rules. It interactively parses a 3-dimensional graphics shape data into a set of the basic geometrical and topological constructs of cellular spatial structures. It enables us to recover the target object shapes as seen from any viewpoints. An object-centered motion capture method is developed, as opposed to a camera-centered motion capture method. After capturing a graphics target images dynamically, a set of captured image data is compiled interactively and then the complied objects are stored in a graphics database. A sequence of images of the target objects captured at different time instances makes it possible to produce a set of compiled shape information of the objects containing a complete 3-dimensional geometrical shape information that inherits topological properties. Thus, the captured shapes are turned into reusable components to build new graphics contents on demand by assembling them.
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© 1998 Springer-Verlag Berlin Heidelberg1998
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Kunii, T.L., Saito, Y., Shiine, M. (1998). A Graphics Compiler for a 3-Dimensional Captured Image Database and Captured Image Reusability. In: Magnenat-Thalmann, N., Thalmann, D. (eds) Modelling and Motion Capture Techniques for Virtual Environments. CAPTECH 1998. Lecture Notes in Computer Science(), vol 1537. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-49384-0_10
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DOI: https://doi.org/10.1007/3-540-49384-0_10
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