Abstract
Apart from purely theoretical approaches(mainly in microeconomics), there seem to be not a lot of studies which employ computational environment to examine/explain sociological/ethical process of building informal institution in a society, or statement like “people should behave moralistically”. In this study I introduce an “agent based model” and then present an idea to examine/explain the sociological/ethical processes and statements using it. I make a trial to set a situation in which the agents can be defined to be “moralistic”, using the notion of games and information structure. Some meaningful results on the formalisation are shown.
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Shimogawa, T. (2001). Information Structure and Logical Design of Social Rules. In: Moreno-Díaz, R., Buchberger, B., Luis Freire, J. (eds) Computer Aided Systems Theory — EUROCAST 2001. EUROCAST 2001. Lecture Notes in Computer Science, vol 2178. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45654-6_10
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DOI: https://doi.org/10.1007/3-540-45654-6_10
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