Abstract
This paper proposes an architecture for defining and executing agents’ behaviour from purposes. This architecture is used for the definition of an autonomous camera which makes automatic shooting of a virtual reality scene in real time. The user or others agents program the camera in a declarative and qualitative way. Multiples purposes can be specified. In case of contradictory purposes, the camera finds a compromise or, if not possible, leave some purposes. Multiple agents programmed by purposes generate complex and credible animations.
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© 2001 Springer-Verlag Berlin Heidelberg
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Favier, PA., De Loor, P., Tisseau, J. (2001). Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_5
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DOI: https://doi.org/10.1007/3-540-45420-9_5
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