Abstract
In this paper virtual storytelling is considered as narrative potential - the integration of agency and narrative. To facilitate this, an aesthetics of VEs is introduced as the context for the analysis of a popular computer role playing game. The game is analysed in terms of Perceptual Opportunities - a content model for virtual environments. From this analysis some inferences are drawn concerning the way in which agency and narrative may be successfully integrated to facilitate virtual storytelling.
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© 2001 Springer-Verlag Berlin Heidelberg
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Fencott, C. (2001). Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling Using Virtual Reality Technologies for Storytelling. ICVS 2001. Lecture Notes in Computer Science, vol 2197. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45420-9_11
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DOI: https://doi.org/10.1007/3-540-45420-9_11
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