Abstract
Extreme programming (XP) is one of the agile software development methodologies. It achieves its goals by the implementation of twelve practices, all aimed at reducing risks in software development and improving software quality. This paper presents two chasms inherent in software development processes - a cognitive chasm and a social chasm - and describes, based on our experience, how the twelve XP practices can help bridge these chasms.
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Beck, K.: Extreme Programming Explained: Embrace Change. Addison-Wesley 2000
Hazzan, O. and Dubinsky, Y.: Teaching a software development methodology: The case of Extreme Programming. In The proceedings of the 16th International Conference on Software Engineering Education and Training. Madrid, Spain 2003
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© 2003 Springer-Verlag Berlin Heidelberg
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Hazzan, O., Dubinsky, Y. (2003). Bridging Cognitive and Social Chasms in Software Development Using Extreme Programming. In: Marchesi, M., Succi, G. (eds) Extreme Programming and Agile Processes in Software Engineering. XP 2003. Lecture Notes in Computer Science, vol 2675. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-44870-5_7
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DOI: https://doi.org/10.1007/3-540-44870-5_7
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