Abstract
Automatically recognizing and analyzing visual activities in complex environments is a challenging and open-ended problem. In this study this task is performed in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Fédération International des Ėchecs) compatible chess board, generating a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. Intel® Open Source Computer Vision Library (OpenCV) is used in the current software implementation.
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© 2006 Springer-Verlag Berlin Heidelberg
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Ozan, Ş., Gümüştekin, Ş. (2006). A Case Study on Logging Visual Activities: Chess Game. In: Savacı, F.A. (eds) Artificial Intelligence and Neural Networks. TAINN 2005. Lecture Notes in Computer Science(), vol 3949. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11803089_1
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DOI: https://doi.org/10.1007/11803089_1
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