Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 10825)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: ISAGA 2017.
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About this book
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.
The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.
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Keywords
Table of contents (19 papers)
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Design and Development
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Planning and Policy
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Games and Simulations
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Games as Research Instrument
Other volumes
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Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
Editors and Affiliations
Bibliographic Information
Book Title: Simulation Gaming. Applications for Sustainable Cities and Smart Infrastructures
Book Subtitle: 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised Selected Papers
Editors: Heide Karen Lukosch, Geertje Bekebrede, Rens Kortmann
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-91902-7
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG, part of Springer Nature 2018
Softcover ISBN: 978-3-319-91901-0Published: 26 May 2018
eBook ISBN: 978-3-319-91902-7Published: 25 May 2018
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: X, 201
Number of Illustrations: 51 b/w illustrations
Topics: Computer Communication Networks, Computers and Education, Computer Appl. in Social and Behavioral Sciences, Artificial Intelligence, Computer Graphics